66 lines
1.4 KiB
GLSL
66 lines
1.4 KiB
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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bool flatten_compound_constructor_b() {
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ivec4 x = ivec4(ivec3(ivec2(1, 2), 3), 4);
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ivec4 y = ivec4(1, ivec3(2, ivec2(3, 4)));
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return x == y;
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}
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bool flatten_known_if_b() {
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int value;
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if (true) {
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value = 1;
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} else {
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value = 2;
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}
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return value == 1;
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}
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bool eliminate_empty_if_else_b() {
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bool check = false;
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if (check = !check) {
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} else {
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}
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return check;
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}
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bool eliminate_empty_else_b() {
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bool check = true;
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if (check) {
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return true;
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} else {
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}
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return false;
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}
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bool flatten_matching_ternary_b() {
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bool check = true;
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return check ? true : true;
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}
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bool flatten_expr_without_side_effects_b() {
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bool check = true;
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check;
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return check;
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}
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bool eliminate_no_op_arithmetic_b() {
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const int ONE = 1;
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int a1[1];
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int a2[1];
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int x = ONE;
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x = x + 0;
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x *= 1;
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return x == 1;
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}
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bool flatten_switch_b() {
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switch (1) {
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case 0:
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return false;
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case 1:
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return true;
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case 2:
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return false;
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}
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return false;
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}
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vec4 main() {
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return ((((((flatten_compound_constructor_b() && flatten_known_if_b()) && eliminate_empty_if_else_b()) && eliminate_empty_else_b()) && flatten_matching_ternary_b()) && flatten_expr_without_side_effects_b()) && eliminate_no_op_arithmetic_b()) && flatten_switch_b() ? colorGreen : colorRed;
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}
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