unplugged-system/external/skia/tests/sksl/shared/Ossfuzz28794.hlsl

22 lines
333 B
HLSL

static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
void frag_main()
{
int i = 1;
i = 3;
sk_FragColor.x = float(3);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}