unplugged-system/external/skia/tests/sksl/shared/Ossfuzz29494.hlsl

20 lines
306 B
HLSL

static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
void frag_main()
{
sk_FragColor = 0.0f.xxxx;
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}