12 lines
212 B
HLSL
12 lines
212 B
HLSL
void frag_main()
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{
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float y[2] = { 0.0f, 0.0f };
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float _RESERVED_IDENTIFIER_FIXUP_0_v[2] = y;
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_RESERVED_IDENTIFIER_FIXUP_0_v[0] = _RESERVED_IDENTIFIER_FIXUP_0_v[1];
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}
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void main()
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{
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frag_main();
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}
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