13 lines
288 B
GLSL
13 lines
288 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
uniform vec4 colorGreen;
|
|
uniform vec4 colorRed;
|
|
float x = 1.0;
|
|
bool out_params_are_distinct_from_global_bh(out float y) {
|
|
y = 2.0;
|
|
return x == 1.0 && y == 2.0;
|
|
}
|
|
vec4 main() {
|
|
return out_params_are_distinct_from_global_bh(x) ? colorGreen : colorRed;
|
|
}
|