15 lines
272 B
GLSL
15 lines
272 B
GLSL
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out vec4 sk_FragColor;
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uniform float unknownInput;
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void main() {
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float value = 0.0;
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switch (0) {
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case 0:
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value = 0.0;
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if (unknownInput == 2.0) break;
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case 1:
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value = 1.0;
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}
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sk_FragColor = vec4(value);
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}
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