14 lines
216 B
GLSL
14 lines
216 B
GLSL
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out vec4 sk_FragColor;
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void main() {
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float x = 0.0;
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switch (0) {
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case 0:
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x = 0.0;
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if (x < 1.0) break;
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case 1:
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x = 1.0;
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}
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sk_FragColor = vec4(x);
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}
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