39 lines
621 B
HLSL
39 lines
621 B
HLSL
static float4 sk_FragColor;
|
|
|
|
struct SPIRV_Cross_Output
|
|
{
|
|
float4 sk_FragColor : SV_Target0;
|
|
};
|
|
|
|
void frag_main()
|
|
{
|
|
float x = 0.0f;
|
|
switch (0)
|
|
{
|
|
case 0:
|
|
{
|
|
x = 0.0f;
|
|
if (0.0f < 1.0f)
|
|
{
|
|
sk_FragColor = 0.0f.xxxx;
|
|
break;
|
|
}
|
|
x = 1.0f;
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
x = 1.0f;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
SPIRV_Cross_Output main()
|
|
{
|
|
frag_main();
|
|
SPIRV_Cross_Output stage_output;
|
|
stage_output.sk_FragColor = sk_FragColor;
|
|
return stage_output;
|
|
}
|