75 lines
2.4 KiB
Metal
75 lines
2.4 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct S {
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int x;
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int y;
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half2x2 m;
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array<float, 5> a;
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};
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struct Uniforms {
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half4 colorGreen;
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half4 colorRed;
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array<float, 5> testArray;
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};
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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thread bool operator==(const half2x2 left, const half2x2 right);
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thread bool operator!=(const half2x2 left, const half2x2 right);
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template <typename T1, typename T2>
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bool operator==(const array_ref<T1> left, const array_ref<T2> right);
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template <typename T1, typename T2>
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bool operator!=(const array_ref<T1> left, const array_ref<T2> right);
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thread bool operator==(thread const S& left, thread const S& right);
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thread bool operator!=(thread const S& left, thread const S& right);
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thread bool operator==(const half2x2 left, const half2x2 right) {
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return all(left[0] == right[0]) &&
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all(left[1] == right[1]);
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}
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thread bool operator!=(const half2x2 left, const half2x2 right) {
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return !(left == right);
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}
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template <typename T1, typename T2>
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bool operator==(const array_ref<T1> left, const array_ref<T2> right) {
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if (left.size() != right.size()) {
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return false;
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}
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for (size_t index = 0; index < left.size(); ++index) {
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if (!all(left[index] == right[index])) {
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return false;
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}
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}
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return true;
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}
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template <typename T1, typename T2>
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bool operator!=(const array_ref<T1> left, const array_ref<T2> right) {
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return !(left == right);
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}
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thread bool operator==(thread const S& left, thread const S& right) {
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return all(left.x == right.x) &&
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all(left.y == right.y) &&
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all(left.m == right.m) &&
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(make_array_ref(left.a) == make_array_ref(right.a));
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}
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thread bool operator!=(thread const S& left, thread const S& right) {
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return !(left == right);
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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array<float, 5> array = array<float, 5>{1.0, 2.0, 3.0, 4.0, 5.0};
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S s1 = S{1, 2, half2x2(1.0h), array};
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S s2 = S{1, 2, half2x2(1.0h), _uniforms.testArray};
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S s3 = S{1, 2, half2x2(2.0h), array<float, 5>{1.0, 2.0, 3.0, 4.0, 5.0}};
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_out.sk_FragColor = s1 == s2 && s1 != s3 ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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