110 lines
3.1 KiB
GLSL
110 lines
3.1 KiB
GLSL
#version 400
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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bool switch_with_continue_in_while_loop_bi(int x) {
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int val = 0;
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int i = 0;
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int _tmpSwitchValue1 = x, _tmpSwitchFallthrough0 = 0;
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for (int _tmpSwitchLoop2 = 0; _tmpSwitchLoop2 < 1; _tmpSwitchLoop2++) {
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if ((_tmpSwitchValue1 == 1)) {
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while (i < 10) {
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++i;
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++val;
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continue;
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}
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_tmpSwitchFallthrough0 = 1;
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}
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++val;
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}
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return val == 11;
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}
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bool while_loop_with_break_in_switch_bi(int x) {
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int val = 0;
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int i = 0;
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while (i < 10) {
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++i;
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int _tmpSwitchValue4 = x, _tmpSwitchFallthrough3 = 0;
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for (int _tmpSwitchLoop5 = 0; _tmpSwitchLoop5 < 1; _tmpSwitchLoop5++) {
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if ((_tmpSwitchValue4 == 1)) {
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++val;
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break;
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_tmpSwitchFallthrough3 = 1;
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}
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return false;
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}
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++val;
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}
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return val == 20;
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}
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bool switch_with_break_in_do_while_loop_bi(int x) {
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int val = 0;
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int i = 0;
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int _tmpSwitchValue7 = x, _tmpSwitchFallthrough6 = 0;
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for (int _tmpSwitchLoop8 = 0; _tmpSwitchLoop8 < 1; _tmpSwitchLoop8++) {
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if ((_tmpSwitchValue7 == 1)) {
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do {
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++i;
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++val;
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break;
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} while (i < 10);
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_tmpSwitchFallthrough6 = 1;
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}
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++val;
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}
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return val == 2;
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}
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bool switch_with_continue_in_do_while_loop_bi(int x) {
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int val = 0;
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int i = 0;
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int _tmpSwitchValue10 = x, _tmpSwitchFallthrough9 = 0;
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for (int _tmpSwitchLoop11 = 0; _tmpSwitchLoop11 < 1; _tmpSwitchLoop11++) {
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if ((_tmpSwitchValue10 == 1)) {
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do {
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++i;
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++val;
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continue;
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} while (i < 10);
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_tmpSwitchFallthrough9 = 1;
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}
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++val;
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}
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return val == 11;
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}
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bool do_while_loop_with_break_in_switch_bi(int x) {
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int val = 0;
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int i = 0;
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do {
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++i;
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int _tmpSwitchValue13 = x, _tmpSwitchFallthrough12 = 0;
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for (int _tmpSwitchLoop14 = 0; _tmpSwitchLoop14 < 1; _tmpSwitchLoop14++) {
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if ((_tmpSwitchValue13 == 1)) {
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++val;
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break;
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_tmpSwitchFallthrough12 = 1;
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}
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return false;
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}
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++val;
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} while (i < 10);
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return val == 20;
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}
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vec4 main() {
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int x = int(colorGreen.y);
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int _0_val = 0;
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int _1_i = 0;
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int _tmpSwitchValue16 = x, _tmpSwitchFallthrough15 = 0;
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for (int _tmpSwitchLoop17 = 0; _tmpSwitchLoop17 < 1; _tmpSwitchLoop17++) {
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if ((_tmpSwitchValue16 == 1)) {
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while (_1_i < 10) {
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++_1_i;
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++_0_val;
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break;
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}
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_tmpSwitchFallthrough15 = 1;
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}
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++_0_val;
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}
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return ((((_0_val == 2 && switch_with_continue_in_while_loop_bi(x)) && while_loop_with_break_in_switch_bi(x)) && switch_with_break_in_do_while_loop_bi(x)) && switch_with_continue_in_do_while_loop_bi(x)) && do_while_loop_with_break_in_switch_bi(x) ? colorGreen : colorRed;
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}
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