11 lines
259 B
GLSL
11 lines
259 B
GLSL
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out vec4 sk_FragColor;
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uniform float unknownInput;
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vec4 main() {
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vec4 h4 = vec4(unknownInput);
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h4 = vec4(vec2(unknownInput), 0.0, 1.0);
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h4 = vec4(0.0, unknownInput, 1.0, 0.0);
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h4 = vec4(0.0, unknownInput, 0.0, unknownInput);
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return h4;
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}
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