37 lines
704 B
HLSL
37 lines
704 B
HLSL
cbuffer _UniformBuffer : register(b0, space0)
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{
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float _10_unknownInput : packoffset(c0);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _24)
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{
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float4 h4 = _10_unknownInput.xxxx;
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h4 = float4(_10_unknownInput.xx, 0.0f, 1.0f);
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h4 = float4(0.0f, _10_unknownInput, 1.0f, 0.0f);
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float4 _48 = float4(0.0f, _10_unknownInput, 0.0f, _10_unknownInput);
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h4 = _48;
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return _48;
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}
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void frag_main()
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{
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float2 _20 = 0.0f.xx;
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sk_FragColor = main(_20);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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