12 lines
261 B
GLSL
12 lines
261 B
GLSL
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out vec4 sk_FragColor;
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uniform float unknownInput;
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vec4 main() {
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bool b = bool(unknownInput);
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bvec4 b4 = bvec4(b);
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b4 = bvec4(bvec2(b), false, true);
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b4 = bvec4(false, b, true, false);
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b4 = bvec4(false, b, false, b);
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return vec4(b4);
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}
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