12 lines
233 B
GLSL
12 lines
233 B
GLSL
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out vec4 sk_FragColor;
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uniform float unknownInput;
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vec4 main() {
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int i = int(unknownInput);
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ivec4 i4 = ivec4(i);
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i4 = ivec4(ivec2(i), 0, 1);
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i4 = ivec4(0, i, 1, 0);
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i4 = ivec4(0, i, 0, i);
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return vec4(i4);
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}
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