39 lines
717 B
HLSL
39 lines
717 B
HLSL
cbuffer _UniformBuffer : register(b0, space0)
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{
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float _10_unknownInput : packoffset(c0);
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};
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static float4 sk_FragColor;
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struct SPIRV_Cross_Output
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{
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float4 sk_FragColor : SV_Target0;
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};
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float4 main(float2 _24)
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{
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int _33 = int(_10_unknownInput);
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int i = _33;
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int4 i4 = _33.xxxx;
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i4 = int4(_33.xx, 0, 1);
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i4 = int4(0, _33, 1, 0);
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int4 _45 = int4(0, _33, 0, _33);
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i4 = _45;
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return float4(float(0), float(_45.y), float(_45.z), float(_45.w));
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}
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void frag_main()
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{
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float2 _20 = 0.0f.xx;
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sk_FragColor = main(_20);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.sk_FragColor = sk_FragColor;
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return stage_output;
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}
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