10 lines
125 B
GLSL
10 lines
125 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
vec4 main() {
|
|
float r;
|
|
float g;
|
|
r = 0.0;
|
|
g = 1.0;
|
|
return vec4(r, g, 0.0, 1.0);
|
|
}
|