13 lines
377 B
GLSL
13 lines
377 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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bool ok = true;
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ok = ok && (colorGreen.y == 1.0 ? true : false);
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ok = ok && (colorGreen.x == 1.0 ? false : true);
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ok = ok && (colorGreen.yx == colorRed.xy ? true : false);
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ok = ok && (colorGreen.yx != colorRed.xy ? false : true);
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return ok ? colorGreen : colorRed;
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}
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