unplugged-system/external/skia/tests/sksl/shared/TextureSharpen.glsl

9 lines
211 B
GLSL

out vec4 sk_FragColor;
layout (binding = 0) uniform sampler2D s;
void main() {
vec4 a = texture(s, vec2(0.0), -0.475);
vec4 b = textureProj(s, vec3(0.0), -0.475);
sk_FragColor = vec4(a.xy, b.xy);
}