9 lines
211 B
GLSL
9 lines
211 B
GLSL
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out vec4 sk_FragColor;
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layout (binding = 0) uniform sampler2D s;
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void main() {
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vec4 a = texture(s, vec2(0.0), -0.475);
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vec4 b = textureProj(s, vec3(0.0), -0.475);
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sk_FragColor = vec4(a.xy, b.xy);
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}
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