14 lines
281 B
GLSL
14 lines
281 B
GLSL
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out vec4 sk_FragColor;
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uniform float testArray[5];
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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for (int index = 0;index < 5; ++index) {
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if (testArray[index] != float(index + 1)) {
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return colorRed;
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}
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}
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return colorGreen;
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}
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