unplugged-system/external/skia/tests/sksl/wgsl/GlobalUniforms.wgsl

21 lines
563 B
WebGPU Shading Language

struct FSIn {
@builtin(front_facing) sk_Clockwise: bool,
};
struct FSOut {
@location(0) sk_FragColor: vec4<f32>,
};
struct _GlobalUniforms {
colorGreen: vec4<f32>,
colorRed: vec4<f32>,
_array: array<vec4<f32>, 5>,
};
@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
fn main() -> vec4<f32> {
return vec4<f32>(_globalUniforms.colorGreen.x, _globalUniforms.colorRed.x, 0.0, 1.0);
}
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
var _stageOut: FSOut;
_stageOut.sk_FragColor = main();
return _stageOut;
}