22 lines
710 B
WebGPU Shading Language
22 lines
710 B
WebGPU Shading Language
struct FSIn {
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@builtin(front_facing) sk_Clockwise: bool,
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};
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struct FSOut {
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@location(0) sk_FragColor: vec4<f32>,
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};
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struct _GlobalUniforms {
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_array: array<vec4<f32>, 5>,
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vector: vec2<f32>,
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matrix: mat2x2<f32>,
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idx: i32,
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};
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@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
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fn main() -> vec4<f32> {
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return vec4<f32>(f32(_globalUniforms._array[_globalUniforms.idx][_globalUniforms.idx]), f32(_globalUniforms.vector[_globalUniforms.idx + 1]), f32(_globalUniforms.matrix[_globalUniforms.idx][_globalUniforms.idx + 1]), 1.0);
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}
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@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
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var _stageOut: FSOut;
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_stageOut.sk_FragColor = main();
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return _stageOut;
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}
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