23 lines
616 B
WebGPU Shading Language
23 lines
616 B
WebGPU Shading Language
struct FSIn {
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@builtin(front_facing) sk_Clockwise: bool,
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@location(1) input1: f32,
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@location(2) input2: f32,
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@location(3) input3: vec2<f32>,
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@location(4) @interpolate(flat) input4: i32,
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@location(5) @interpolate(flat) input5: vec2<i32>,
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};
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struct FSOut {
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@location(1) output1: f32,
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@location(2) output2: f32,
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@location(3) output3: vec2<f32>,
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@location(4) @interpolate(flat) output4: i32,
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@location(5) @interpolate(flat) output5: vec2<i32>,
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};
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fn main() {
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}
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@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut {
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var _stageOut: FSOut;
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main();
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return _stageOut;
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}
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