12 lines
244 B
GLSL
12 lines
244 B
GLSL
#version 400
|
|
int _absemulation(int x) { return x * sign(x); }
|
|
out vec4 sk_FragColor;
|
|
uniform int ui;
|
|
uniform float uf;
|
|
void main() {
|
|
int i = _absemulation(ui);
|
|
float f = abs(uf);
|
|
sk_FragColor.x = float(i);
|
|
sk_FragColor.y = f;
|
|
}
|