11 lines
173 B
GLSL
11 lines
173 B
GLSL
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out vec4 sk_FragColor;
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uniform int ui;
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uniform float uf;
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void main() {
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int i = abs(ui);
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float f = abs(uf);
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sk_FragColor.x = float(i);
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sk_FragColor.y = f;
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}
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