13 lines
272 B
GLSL
13 lines
272 B
GLSL
#version 400
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float _determinant2(mat2 m) {
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return m[0].x*m[1].y - m[0].y*m[1].x;
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}
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out vec4 sk_FragColor;
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uniform mat2 testMatrix2x2;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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return _determinant2(testMatrix2x2) == -2.0 ? colorGreen : colorRed;
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}
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