14 lines
390 B
GLSL
14 lines
390 B
GLSL
#version 400
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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uniform float testArray[5];
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vec4 main() {
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float one = testArray[0];
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float two = testArray[1];
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float three = testArray[2];
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float four = testArray[3];
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float five = testArray[4];
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return ((one) * (two) + (three)) == 5.0 && ((three) * (four) + (five)) == 17.0 ? colorGreen : colorRed;
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}
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