13 lines
188 B
GLSL
13 lines
188 B
GLSL
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out vec4 sk_FragColor;
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void main() {
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int i = 0;
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do {
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++i;
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do {
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i++;
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} while (true);
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} while (i < 10);
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sk_FragColor = vec4(float(i));
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}
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