303 lines
11 KiB
C++
Executable File
303 lines
11 KiB
C++
Executable File
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "SkiaOpenGLPipeline.h"
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#include <GrBackendSurface.h>
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#include <SkBlendMode.h>
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#include <SkImageInfo.h>
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#include <cutils/properties.h>
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#include <gui/TraceUtils.h>
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#include <strings.h>
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#include "DeferredLayerUpdater.h"
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#include "FrameInfo.h"
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#include "LayerDrawable.h"
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#include "LightingInfo.h"
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#include "SkiaPipeline.h"
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#include "SkiaProfileRenderer.h"
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#include "hwui/Bitmap.h"
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#include "private/hwui/DrawGlInfo.h"
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#include "renderstate/RenderState.h"
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#include "renderthread/EglManager.h"
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#include "renderthread/Frame.h"
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#include "renderthread/IRenderPipeline.h"
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#include "utils/GLUtils.h"
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using namespace android::uirenderer::renderthread;
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namespace android {
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namespace uirenderer {
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namespace skiapipeline {
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SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
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: SkiaPipeline(thread), mEglManager(thread.eglManager()) {
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thread.renderState().registerContextCallback(this);
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}
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SkiaOpenGLPipeline::~SkiaOpenGLPipeline() {
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mRenderThread.renderState().removeContextCallback(this);
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}
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MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
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bool wasSurfaceless = mEglManager.isCurrent(EGL_NO_SURFACE);
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// In case the surface was destroyed (e.g. a previous trimMemory call) we
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// need to recreate it here.
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if (mHardwareBuffer) {
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mRenderThread.requireGlContext();
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} else if (!isSurfaceReady() && mNativeWindow) {
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setSurface(mNativeWindow.get(), mSwapBehavior);
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}
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EGLint error = 0;
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if (!mEglManager.makeCurrent(mEglSurface, &error)) {
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return MakeCurrentResult::AlreadyCurrent;
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}
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EGLint majorVersion = 0;
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eglQueryContext(eglGetCurrentDisplay(), eglGetCurrentContext(), EGL_CONTEXT_CLIENT_VERSION, &majorVersion);
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// Make sure read/draw buffer state of default framebuffer is GL_BACK for ES 3.X. Vendor implementations
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// disagree on the draw/read buffer state if the default framebuffer transitions from a surface
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// to EGL_NO_SURFACE and vice-versa. There was a related discussion within Khronos on this topic.
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// See https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13534.
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// The discussion was not resolved with a clear consensus
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if (error == 0 && (majorVersion > 2) && wasSurfaceless && mEglSurface != EGL_NO_SURFACE) {
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GLint curReadFB = 0;
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GLint curDrawFB = 0;
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glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &curReadFB);
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &curDrawFB);
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GLint buffer = GL_NONE;
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glGetIntegerv(GL_DRAW_BUFFER0, &buffer);
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if (buffer == GL_NONE) {
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const GLenum drawBuffer = GL_BACK;
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glDrawBuffers(1, &drawBuffer);
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}
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glGetIntegerv(GL_READ_BUFFER, &buffer);
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if (buffer == GL_NONE) {
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glReadBuffer(GL_BACK);
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}
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glBindFramebuffer(GL_READ_FRAMEBUFFER, curReadFB);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, curDrawFB);
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GL_CHECKPOINT(LOW);
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}
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return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
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}
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Frame SkiaOpenGLPipeline::getFrame() {
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LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
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"drawRenderNode called on a context with no surface!");
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return mEglManager.beginFrame(mEglSurface);
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}
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IRenderPipeline::DrawResult SkiaOpenGLPipeline::draw(
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const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
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const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
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const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo,
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const std::vector<sp<RenderNode>>& renderNodes, FrameInfoVisualizer* profiler,
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const HardwareBufferRenderParams& bufferParams, std::mutex& profilerLock) {
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if (!isCapturingSkp() && !mHardwareBuffer) {
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mEglManager.damageFrame(frame, dirty);
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}
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SkColorType colorType = getSurfaceColorType();
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// setup surface for fbo0
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GrGLFramebufferInfo fboInfo;
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fboInfo.fFBOID = 0;
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if (colorType == kRGBA_F16_SkColorType) {
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fboInfo.fFormat = GL_RGBA16F;
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} else if (colorType == kN32_SkColorType) {
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// Note: The default preference of pixel format is RGBA_8888, when other
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// pixel format is available, we should branch out and do more check.
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fboInfo.fFormat = GL_RGBA8;
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} else if (colorType == kRGBA_1010102_SkColorType) {
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fboInfo.fFormat = GL_RGB10_A2;
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} else if (colorType == kAlpha_8_SkColorType) {
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fboInfo.fFormat = GL_R8;
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} else {
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LOG_ALWAYS_FATAL("Unsupported color type.");
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}
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GrBackendRenderTarget backendRT(frame.width(), frame.height(), 0, STENCIL_BUFFER_SIZE, fboInfo);
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SkSurfaceProps props(mColorMode == ColorMode::Default ? 0 : SkSurfaceProps::kAlwaysDither_Flag,
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kUnknown_SkPixelGeometry);
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SkASSERT(mRenderThread.getGrContext() != nullptr);
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sk_sp<SkSurface> surface;
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SkMatrix preTransform;
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if (mHardwareBuffer) {
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surface = getBufferSkSurface(bufferParams);
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preTransform = bufferParams.getTransform();
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} else {
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surface = SkSurface::MakeFromBackendRenderTarget(mRenderThread.getGrContext(), backendRT,
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getSurfaceOrigin(), colorType,
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mSurfaceColorSpace, &props);
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preTransform = SkMatrix::I();
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}
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SkPoint lightCenter = preTransform.mapXY(lightGeometry.center.x, lightGeometry.center.y);
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LightGeometry localGeometry = lightGeometry;
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localGeometry.center.x = lightCenter.fX;
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localGeometry.center.y = lightCenter.fY;
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LightingInfo::updateLighting(localGeometry, lightInfo);
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renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface,
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preTransform);
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// Draw visual debugging features
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if (CC_UNLIKELY(Properties::showDirtyRegions ||
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ProfileType::None != Properties::getProfileType())) {
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std::scoped_lock lock(profilerLock);
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SkCanvas* profileCanvas = surface->getCanvas();
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SkiaProfileRenderer profileRenderer(profileCanvas, frame.width(), frame.height());
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profiler->draw(profileRenderer);
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}
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{
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ATRACE_NAME("flush commands");
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surface->flushAndSubmit();
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}
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layerUpdateQueue->clear();
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// Log memory statistics
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if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
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dumpResourceCacheUsage();
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}
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return {true, IRenderPipeline::DrawResult::kUnknownTime, android::base::unique_fd{}};
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}
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bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, IRenderPipeline::DrawResult& drawResult,
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const SkRect& screenDirty, FrameInfo* currentFrameInfo,
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bool* requireSwap) {
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GL_CHECKPOINT(LOW);
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// Even if we decided to cancel the frame, from the perspective of jank
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// metrics the frame was swapped at this point
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currentFrameInfo->markSwapBuffers();
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if (mHardwareBuffer) {
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return false;
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}
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*requireSwap = drawResult.success || mEglManager.damageRequiresSwap();
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if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
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return false;
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}
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return *requireSwap;
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}
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DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
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mRenderThread.requireGlContext();
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return new DeferredLayerUpdater(mRenderThread.renderState());
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}
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void SkiaOpenGLPipeline::onContextDestroyed() {
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if (mEglSurface != EGL_NO_SURFACE) {
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mEglManager.destroySurface(mEglSurface);
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mEglSurface = EGL_NO_SURFACE;
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}
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}
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void SkiaOpenGLPipeline::onStop() {
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if (mEglManager.isCurrent(mEglSurface)) {
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mEglManager.makeCurrent(EGL_NO_SURFACE);
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}
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}
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bool SkiaOpenGLPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior) {
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mNativeWindow = surface;
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mSwapBehavior = swapBehavior;
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if (mEglSurface != EGL_NO_SURFACE) {
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mEglManager.destroySurface(mEglSurface);
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mEglSurface = EGL_NO_SURFACE;
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}
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if (surface) {
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mRenderThread.requireGlContext();
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auto newSurface = mEglManager.createSurface(surface, mColorMode, mSurfaceColorSpace);
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if (!newSurface) {
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return false;
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}
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mEglSurface = newSurface.unwrap();
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}
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if (mEglSurface != EGL_NO_SURFACE) {
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const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
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const bool isPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
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ALOGE_IF(preserveBuffer != isPreserved, "Unable to match the desired swap behavior.");
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return true;
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}
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return false;
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}
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[[nodiscard]] android::base::unique_fd SkiaOpenGLPipeline::flush() {
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int fence = -1;
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EGLSyncKHR sync = EGL_NO_SYNC_KHR;
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mEglManager.createReleaseFence(true, &sync, &fence);
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// If a sync object is returned here then the device does not support native
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// fences, we block on the returned sync and return -1 as a file descriptor
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if (sync != EGL_NO_SYNC_KHR) {
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EGLDisplay display = mEglManager.eglDisplay();
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EGLint result = eglClientWaitSyncKHR(display, sync, 0, 1000000000);
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if (result == EGL_FALSE) {
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ALOGE("EglManager::createReleaseFence: error waiting for previous fence: %#x",
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eglGetError());
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} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
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ALOGE("EglManager::createReleaseFence: timeout waiting for previous fence");
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}
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eglDestroySyncKHR(display, sync);
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}
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return android::base::unique_fd(fence);
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}
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bool SkiaOpenGLPipeline::isSurfaceReady() {
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return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
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}
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bool SkiaOpenGLPipeline::isContextReady() {
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return CC_LIKELY(mEglManager.hasEglContext());
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}
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void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
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DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
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if (thread.eglManager().hasEglContext()) {
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mode = DrawGlInfo::kModeProcess;
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}
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(*functor)(mode, nullptr);
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// If there's no context we don't need to reset as there's no gl state to save/restore
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if (mode != DrawGlInfo::kModeProcessNoContext) {
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thread.getGrContext()->resetContext();
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}
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}
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} /* namespace skiapipeline */
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} /* namespace uirenderer */
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} /* namespace android */
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