101 lines
3.6 KiB
C++
101 lines
3.6 KiB
C++
/*
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* Copyright 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SF_SKIAGLRENDERENGINE_H_
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#define SF_SKIAGLRENDERENGINE_H_
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <GrDirectContext.h>
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#include <SkSurface.h>
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#include <android-base/thread_annotations.h>
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#include <renderengine/ExternalTexture.h>
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#include <renderengine/RenderEngine.h>
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#include <sys/types.h>
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#include <mutex>
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#include <unordered_map>
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#include "AutoBackendTexture.h"
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#include "EGL/egl.h"
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#include "GrContextOptions.h"
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#include "SkImageInfo.h"
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#include "SkiaRenderEngine.h"
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#include "android-base/macros.h"
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#include "debug/SkiaCapture.h"
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#include "filters/BlurFilter.h"
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#include "filters/LinearEffect.h"
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#include "filters/StretchShaderFactory.h"
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class SkData;
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struct SkPoint3;
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namespace android {
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namespace renderengine {
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namespace skia {
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class SkiaGLRenderEngine : public skia::SkiaRenderEngine {
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public:
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static std::unique_ptr<SkiaGLRenderEngine> create(const RenderEngineCreationArgs& args);
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~SkiaGLRenderEngine() override;
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int getContextPriority() override;
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protected:
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// Implementations of abstract SkiaRenderEngine functions specific to
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// rendering backend
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virtual SkiaRenderEngine::Contexts createDirectContexts(const GrContextOptions& options);
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bool supportsProtectedContentImpl() const override;
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bool useProtectedContextImpl(GrProtected isProtected) override;
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void waitFence(GrDirectContext* grContext, base::borrowed_fd fenceFd) override;
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base::unique_fd flushAndSubmit(GrDirectContext* context) override;
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void appendBackendSpecificInfoToDump(std::string& result) override;
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#ifdef MTK_DUMP_SKIA_GL_SHADER
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bool tryGetShaderInfo(const std::string&, ui::Dataspace, uint32_t) override;
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void mtkDumpShader(const android::renderengine::LayerSettings&, ui::Dataspace)override;
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#endif
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private:
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SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, EGLContext ctxt,
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EGLSurface placeholder, EGLContext protectedContext,
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EGLSurface protectedPlaceholder);
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bool waitGpuFence(base::borrowed_fd fenceFd);
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base::unique_fd flush();
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static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);
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static EGLContext createEglContext(EGLDisplay display, EGLConfig config,
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EGLContext shareContext,
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std::optional<ContextPriority> contextPriority,
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Protection protection);
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static std::optional<RenderEngine::ContextPriority> createContextPriority(
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const RenderEngineCreationArgs& args);
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static EGLSurface createPlaceholderEglPbufferSurface(
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EGLDisplay display, EGLConfig config, int hwcFormat, Protection protection);
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EGLDisplay mEGLDisplay;
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EGLContext mEGLContext;
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EGLSurface mPlaceholderSurface;
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EGLContext mProtectedEGLContext;
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EGLSurface mProtectedPlaceholderSurface;
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};
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} // namespace skia
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} // namespace renderengine
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} // namespace android
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#endif /* SF_GLESRENDERENGINE_H_ */
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