230 lines
9.5 KiB
C++
230 lines
9.5 KiB
C++
/*
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* Copyright 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <cutils/properties.h>
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#include <gmock/gmock.h>
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#include <gtest/gtest.h>
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#include <hardware/gralloc.h>
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#include <renderengine/impl/ExternalTexture.h>
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#include <renderengine/mock/RenderEngine.h>
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#include <ui/PixelFormat.h>
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#include "../threaded/RenderEngineThreaded.h"
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namespace android {
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using testing::_;
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using testing::Eq;
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using testing::Mock;
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using testing::Return;
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struct RenderEngineThreadedTest : public ::testing::Test {
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~RenderEngineThreadedTest() {}
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void SetUp() override {
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mThreadedRE = renderengine::threaded::RenderEngineThreaded::create(
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[this]() { return std::unique_ptr<renderengine::RenderEngine>(mRenderEngine); },
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renderengine::RenderEngine::RenderEngineType::THREADED);
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}
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std::unique_ptr<renderengine::threaded::RenderEngineThreaded> mThreadedRE;
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renderengine::mock::RenderEngine* mRenderEngine = new renderengine::mock::RenderEngine();
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};
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TEST_F(RenderEngineThreadedTest, dump) {
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std::string testString = "XYZ";
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EXPECT_CALL(*mRenderEngine, dump(_));
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mThreadedRE->dump(testString);
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}
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TEST_F(RenderEngineThreadedTest, primeCache) {
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EXPECT_CALL(*mRenderEngine, primeCache());
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mThreadedRE->primeCache();
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// need to call ANY synchronous function after primeCache to ensure that primeCache has
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// completed asynchronously before the test completes execution.
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mThreadedRE->getContextPriority();
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}
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TEST_F(RenderEngineThreadedTest, genTextures) {
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uint32_t texName;
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EXPECT_CALL(*mRenderEngine, genTextures(1, &texName));
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mThreadedRE->genTextures(1, &texName);
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}
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TEST_F(RenderEngineThreadedTest, deleteTextures) {
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uint32_t texName;
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EXPECT_CALL(*mRenderEngine, deleteTextures(1, &texName));
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mThreadedRE->deleteTextures(1, &texName);
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}
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TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns20) {
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size_t size = 20;
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EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
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size_t result = mThreadedRE->getMaxTextureSize();
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ASSERT_EQ(size, result);
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}
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TEST_F(RenderEngineThreadedTest, getMaxTextureSize_returns0) {
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size_t size = 0;
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EXPECT_CALL(*mRenderEngine, getMaxTextureSize()).WillOnce(Return(size));
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size_t result = mThreadedRE->getMaxTextureSize();
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ASSERT_EQ(size, result);
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}
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TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns20) {
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size_t dims = 20;
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EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims));
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size_t result = mThreadedRE->getMaxViewportDims();
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ASSERT_EQ(dims, result);
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}
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TEST_F(RenderEngineThreadedTest, getMaxViewportDims_returns0) {
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size_t dims = 0;
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EXPECT_CALL(*mRenderEngine, getMaxViewportDims()).WillOnce(Return(dims));
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size_t result = mThreadedRE->getMaxViewportDims();
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ASSERT_EQ(dims, result);
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}
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TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsFalse) {
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EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(false));
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status_t result = mThreadedRE->supportsProtectedContent();
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ASSERT_EQ(false, result);
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}
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TEST_F(RenderEngineThreadedTest, supportsProtectedContent_returnsTrue) {
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EXPECT_CALL(*mRenderEngine, supportsProtectedContent()).WillOnce(Return(true));
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status_t result = mThreadedRE->supportsProtectedContent();
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ASSERT_EQ(true, result);
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}
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TEST_F(RenderEngineThreadedTest, PostRenderCleanup_skipped) {
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EXPECT_CALL(*mRenderEngine, canSkipPostRenderCleanup()).WillOnce(Return(true));
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EXPECT_CALL(*mRenderEngine, cleanupPostRender()).Times(0);
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mThreadedRE->cleanupPostRender();
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// call ANY synchronous function to ensure that cleanupPostRender has completed.
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mThreadedRE->getContextPriority();
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}
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TEST_F(RenderEngineThreadedTest, PostRenderCleanup_notSkipped) {
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EXPECT_CALL(*mRenderEngine, canSkipPostRenderCleanup()).WillOnce(Return(false));
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EXPECT_CALL(*mRenderEngine, cleanupPostRender()).WillOnce(Return());
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mThreadedRE->cleanupPostRender();
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// call ANY synchronous function to ensure that cleanupPostRender has completed.
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mThreadedRE->getContextPriority();
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}
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TEST_F(RenderEngineThreadedTest, supportsBackgroundBlur_returnsFalse) {
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EXPECT_CALL(*mRenderEngine, supportsBackgroundBlur()).WillOnce(Return(false));
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status_t result = mThreadedRE->supportsBackgroundBlur();
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ASSERT_EQ(false, result);
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}
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TEST_F(RenderEngineThreadedTest, supportsBackgroundBlur_returnsTrue) {
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EXPECT_CALL(*mRenderEngine, supportsBackgroundBlur()).WillOnce(Return(true));
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status_t result = mThreadedRE->supportsBackgroundBlur();
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ASSERT_EQ(true, result);
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}
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TEST_F(RenderEngineThreadedTest, drawLayers) {
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renderengine::DisplaySettings settings;
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std::vector<renderengine::LayerSettings> layers;
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std::shared_ptr<renderengine::ExternalTexture> buffer = std::make_shared<
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renderengine::impl::
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ExternalTexture>(sp<GraphicBuffer>::make(), *mRenderEngine,
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renderengine::impl::ExternalTexture::Usage::READABLE |
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renderengine::impl::ExternalTexture::Usage::WRITEABLE);
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base::unique_fd bufferFence;
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EXPECT_CALL(*mRenderEngine, useProtectedContext(false));
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EXPECT_CALL(*mRenderEngine, drawLayersInternal)
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.WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
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const renderengine::DisplaySettings&,
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const std::vector<renderengine::LayerSettings>&,
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const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
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base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); });
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ftl::Future<FenceResult> future =
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mThreadedRE->drawLayers(settings, layers, buffer, false, std::move(bufferFence));
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ASSERT_TRUE(future.valid());
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auto result = future.get();
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ASSERT_TRUE(result.ok());
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}
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TEST_F(RenderEngineThreadedTest, drawLayers_protectedLayer) {
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renderengine::DisplaySettings settings;
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auto layerBuffer = sp<GraphicBuffer>::make();
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layerBuffer->usage |= GRALLOC_USAGE_PROTECTED;
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renderengine::LayerSettings layer;
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layer.source.buffer.buffer = std::make_shared<
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renderengine::impl::ExternalTexture>(std::move(layerBuffer), *mRenderEngine,
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renderengine::impl::ExternalTexture::Usage::
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READABLE);
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std::vector<renderengine::LayerSettings> layers = {std::move(layer)};
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std::shared_ptr<renderengine::ExternalTexture> buffer = std::make_shared<
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renderengine::impl::
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ExternalTexture>(sp<GraphicBuffer>::make(), *mRenderEngine,
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renderengine::impl::ExternalTexture::Usage::READABLE |
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renderengine::impl::ExternalTexture::Usage::WRITEABLE);
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base::unique_fd bufferFence;
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EXPECT_CALL(*mRenderEngine, useProtectedContext(true));
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EXPECT_CALL(*mRenderEngine, drawLayersInternal)
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.WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
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const renderengine::DisplaySettings&,
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const std::vector<renderengine::LayerSettings>&,
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const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
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base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); });
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ftl::Future<FenceResult> future =
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mThreadedRE->drawLayers(settings, layers, buffer, false, std::move(bufferFence));
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ASSERT_TRUE(future.valid());
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auto result = future.get();
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ASSERT_TRUE(result.ok());
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}
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TEST_F(RenderEngineThreadedTest, drawLayers_protectedOutputBuffer) {
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renderengine::DisplaySettings settings;
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std::vector<renderengine::LayerSettings> layers;
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auto graphicBuffer = sp<GraphicBuffer>::make();
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graphicBuffer->usage |= GRALLOC_USAGE_PROTECTED;
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std::shared_ptr<renderengine::ExternalTexture> buffer = std::make_shared<
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renderengine::impl::
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ExternalTexture>(std::move(graphicBuffer), *mRenderEngine,
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renderengine::impl::ExternalTexture::Usage::READABLE |
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renderengine::impl::ExternalTexture::Usage::WRITEABLE);
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base::unique_fd bufferFence;
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EXPECT_CALL(*mRenderEngine, useProtectedContext(true));
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EXPECT_CALL(*mRenderEngine, drawLayersInternal)
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.WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
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const renderengine::DisplaySettings&,
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const std::vector<renderengine::LayerSettings>&,
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const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
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base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); });
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ftl::Future<FenceResult> future =
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mThreadedRE->drawLayers(settings, layers, buffer, false, std::move(bufferFence));
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ASSERT_TRUE(future.valid());
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auto result = future.get();
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ASSERT_TRUE(result.ok());
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}
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} // namespace android
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