109 lines
4.3 KiB
C++
109 lines
4.3 KiB
C++
/* Copyright Statement:
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*
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* This software/firmware and related documentation ("MediaTek Software") are
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* protected under relevant copyright laws. The information contained herein is
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* confidential and proprietary to MediaTek Inc. and/or its licensors. Without
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* the prior written permission of MediaTek inc. and/or its licensors, any
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* reproduction, modification, use or disclosure of MediaTek Software, and
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* information contained herein, in whole or in part, shall be strictly
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* prohibited.
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*
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* MediaTek Inc. (C) 2018. All rights reserved.
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*
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* BY OPENING THIS FILE, RECEIVER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
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* THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
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* RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO RECEIVER
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* ON AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL
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* WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
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* NONINFRINGEMENT. NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH
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* RESPECT TO THE SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY,
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* INCORPORATED IN, OR SUPPLIED WITH THE MEDIATEK SOFTWARE, AND RECEIVER AGREES
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* TO LOOK ONLY TO SUCH THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO.
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* RECEIVER EXPRESSLY ACKNOWLEDGES THAT IT IS RECEIVER'S SOLE RESPONSIBILITY TO
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* OBTAIN FROM ANY THIRD PARTY ALL PROPER LICENSES CONTAINED IN MEDIATEK
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* SOFTWARE. MEDIATEK SHALL ALSO NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE
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* RELEASES MADE TO RECEIVER'S SPECIFICATION OR TO CONFORM TO A PARTICULAR
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* STANDARD OR OPEN FORUM. RECEIVER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S
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* ENTIRE AND CUMULATIVE LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE
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* RELEASED HEREUNDER WILL BE, AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE
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* MEDIATEK SOFTWARE AT ISSUE, OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE
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* CHARGE PAID BY RECEIVER TO MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE.
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*
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* The following software/firmware and/or related documentation ("MediaTek
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* Software") have been modified by MediaTek Inc. All revisions are subject to
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* any receiver's applicable license agreements with MediaTek Inc.
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*/
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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#include "MtkCeDebug.h"
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#include <compositionengine/impl/Output.h>
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#include <compositionengine/RenderSurface.h>
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#include <renderengine/RenderEngine.h>
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namespace android {
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namespace compositionengine {
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/*
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namespace impl {
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#ifdef MTK_SF_SMART_COMPOSITION
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#define FBTHitHint_RPT_STOP 0
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#define FBTHitHint_RPT_START 1
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#define FBTHitHint_RPT 2
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bool isFBTHitHintReportEnabled() {
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bool enabled = false;
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if (CC_UNLIKELY(SFProperty::getInstance().getPropState()->mFBTHitHint != FBTHitHint_RPT_STOP)) {
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enabled = true;
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}
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return enabled;
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}
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bool isFBTHitHintReport() {
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bool enabled = false;
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if (CC_UNLIKELY(SFProperty::getInstance().getPropState()->mFBTHitHint == FBTHitHint_RPT)) {
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enabled = true;
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}
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return enabled;
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}
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}
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#endif
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*/
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#ifdef MTK_SF_DEBUG_SUPPORT
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void startLogRepaint(const std::string& debugName)
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{
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// doDisplayComposition debug msg
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if (CC_UNLIKELY(SFProperty::getInstance().getPropState()->mLogRepaint)) {
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ALOGD("[composeSurfaces] (%s) +", debugName.c_str());
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}
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}
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namespace impl {
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void Output::setupCtDrawDebugLine() {
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const uint32_t steps = 32;
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static bool enableLineG3D = false;
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if (CC_UNLIKELY(SFProperty::getInstance().getPropState()->mLineG3D != enableLineG3D)) {
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enableLineG3D = SFProperty::getInstance().getPropState()->mLineG3D;
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auto& re = getCompositionEngine().getRenderEngine();
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re.enableDebugLine(enableLineG3D);
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}
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if (CC_UNLIKELY(enableLineG3D)) {
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auto& re = getCompositionEngine().getRenderEngine();
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auto* rs = getRenderSurface();
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if (rs == nullptr) return;
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const auto& outputState = getState();
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uint32_t color = 0;
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//if (outputState.layerStackInternal) {
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// color = 0xFF0000FF;
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//} else {
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color = 0xFFFF0000; // can't separate virtual and external
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//}
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re.setDebugLineConfig(outputState.displaySpace.getBounds().getWidth(),
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outputState.displaySpace.getBounds().getHeight(), /*rs->getPageFlipCount(),*/ color, steps);
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}
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}
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}; // namespace impl
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#endif
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}; // namespace compositionengine
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}; // namespace android
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