53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
/*
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* Copyright 2023 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <gui/DisplayInfo.h>
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#include "FrontEnd/LayerCreationArgs.h"
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#include "RequestedLayerState.h"
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#include "TransactionState.h"
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namespace android {
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struct LayerCreatedState {
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LayerCreatedState(const wp<Layer>& layer, const wp<Layer>& parent, bool addToRoot)
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: layer(layer), initialParent(parent), addToRoot(addToRoot) {}
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wp<Layer> layer;
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// Indicates the initial parent of the created layer, only used for creating layer in
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// SurfaceFlinger. If nullptr, it may add the created layer into the current root layers.
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wp<Layer> initialParent;
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// Indicates whether the layer getting created should be added at root if there's no parent
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// and has permission ACCESS_SURFACE_FLINGER. If set to false and no parent, the layer will
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// be added offscreen.
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bool addToRoot;
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};
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} // namespace android
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namespace android::surfaceflinger::frontend {
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// Atomic set of changes affecting layer state. These changes are queued in binder threads and
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// applied every vsync.
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struct Update {
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std::vector<TransactionState> transactions;
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std::vector<LayerCreatedState> layerCreatedStates;
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std::vector<std::unique_ptr<frontend::RequestedLayerState>> newLayers;
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std::vector<LayerCreationArgs> layerCreationArgs;
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std::vector<uint32_t> destroyedHandles;
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};
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} // namespace android::surfaceflinger::frontend
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