1791 lines
78 KiB
C++
1791 lines
78 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <sys/types.h>
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/*
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* NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ >
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*/
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#include <android-base/thread_annotations.h>
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#include <android/gui/BnSurfaceComposer.h>
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#include <android/gui/DisplayStatInfo.h>
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#include <android/gui/DisplayState.h>
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#include <android/gui/ISurfaceComposerClient.h>
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#include <cutils/atomic.h>
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#include <cutils/compiler.h>
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#include <ftl/algorithm.h>
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#include <ftl/future.h>
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#include <ftl/non_null.h>
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#include <gui/BufferQueue.h>
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#include <gui/CompositorTiming.h>
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#include <gui/FrameTimestamps.h>
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#include <gui/ISurfaceComposer.h>
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#include <gui/ITransactionCompletedListener.h>
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#include <gui/LayerDebugInfo.h>
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#include <gui/LayerState.h>
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#include <layerproto/LayerProtoHeader.h>
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#include <math/mat4.h>
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#include <renderengine/LayerSettings.h>
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#include <serviceutils/PriorityDumper.h>
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#include <system/graphics.h>
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#include <ui/FenceTime.h>
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#include <ui/PixelFormat.h>
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#include <ui/Size.h>
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#include <utils/Errors.h>
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#include <utils/KeyedVector.h>
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#include <utils/RefBase.h>
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#include <utils/SortedVector.h>
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#include <utils/Trace.h>
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#include <utils/threads.h>
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#include <compositionengine/OutputColorSetting.h>
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#include <scheduler/Fps.h>
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#include <scheduler/PresentLatencyTracker.h>
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#include <scheduler/Time.h>
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#include <scheduler/TransactionSchedule.h>
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#include <scheduler/interface/CompositionCoverage.h>
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#include <scheduler/interface/ICompositor.h>
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#include <ui/FenceResult.h>
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#include "Display/DisplayMap.h"
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#include "Display/PhysicalDisplay.h"
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#include "DisplayDevice.h"
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#include "DisplayHardware/HWC2.h"
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#include "DisplayHardware/PowerAdvisor.h"
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#include "DisplayIdGenerator.h"
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#include "Effects/Daltonizer.h"
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#include "FlagManager.h"
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#include "FrontEnd/DisplayInfo.h"
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#include "FrontEnd/LayerCreationArgs.h"
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#include "FrontEnd/LayerLifecycleManager.h"
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#include "FrontEnd/LayerSnapshot.h"
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#include "FrontEnd/LayerSnapshotBuilder.h"
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#include "FrontEnd/TransactionHandler.h"
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#include "LayerVector.h"
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#include "Scheduler/ISchedulerCallback.h"
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#include "Scheduler/RefreshRateSelector.h"
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#include "Scheduler/RefreshRateStats.h"
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#include "Scheduler/Scheduler.h"
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#include "SurfaceFlingerFactory.h"
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#include "ThreadContext.h"
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#include "Tracing/LayerTracing.h"
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#include "Tracing/TransactionTracing.h"
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#include "TransactionCallbackInvoker.h"
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#include "TransactionState.h"
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#include <atomic>
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#include <cstdint>
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#include <functional>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <queue>
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#include <set>
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#include <string>
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#include <thread>
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#include <type_traits>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#include <aidl/android/hardware/graphics/common/DisplayDecorationSupport.h>
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#include <aidl/android/hardware/graphics/composer3/RefreshRateChangedDebugData.h>
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#include "Client.h"
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#ifdef MTK_SF_GUI_DEBUG_SUPPORT
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#include "mediatek/LayerDebug.h"
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#endif
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using namespace android::surfaceflinger;
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#ifdef MTK_COMPOSER_EXT
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namespace ComposerExt {
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class ClientInterface;
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}
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#endif
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namespace android {
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class EventThread;
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class FlagManager;
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class FpsReporter;
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class TunnelModeEnabledReporter;
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class HdrLayerInfoReporter;
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class HWComposer;
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class IGraphicBufferProducer;
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class Layer;
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class MessageBase;
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class RefreshRateOverlay;
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class RegionSamplingThread;
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class RenderArea;
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class TimeStats;
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class FrameTracer;
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class ScreenCapturer;
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class WindowInfosListenerInvoker;
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#if ((defined MTK_SF_CPU_POLICY) || (defined MTK_SF_CPU_POLICY_FOR_LEGACY))
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class SfCpuPolicyInterface;
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#endif
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#ifdef MTK_SF_MSYNC
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class MSyncSfApi;
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class MSyncTester;
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#endif
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using ::aidl::android::hardware::graphics::composer3::RefreshRateChangedDebugData;
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using frontend::TransactionHandler;
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using gui::CaptureArgs;
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using gui::DisplayCaptureArgs;
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using gui::IRegionSamplingListener;
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using gui::LayerCaptureArgs;
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using gui::ScreenCaptureResults;
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namespace frametimeline {
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class FrameTimeline;
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}
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namespace os {
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class IInputFlinger;
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}
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namespace compositionengine {
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class DisplaySurface;
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class OutputLayer;
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struct CompositionRefreshArgs;
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} // namespace compositionengine
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namespace renderengine {
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class RenderEngine;
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} // namespace renderengine
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enum {
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eTransactionNeeded = 0x01,
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eTraversalNeeded = 0x02,
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eDisplayTransactionNeeded = 0x04,
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eTransformHintUpdateNeeded = 0x08,
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eTransactionFlushNeeded = 0x10,
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eInputInfoUpdateNeeded = 0x20,
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eTransactionMask = 0x3f,
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};
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// Latch Unsignaled buffer behaviours
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enum class LatchUnsignaledConfig {
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// All buffers are latched signaled.
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Disabled,
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// Latch unsignaled is permitted when a single layer is updated in a frame,
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// and the update includes just a buffer update (i.e. no sync transactions
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// or geometry changes).
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// Latch unsignaled is also only permitted when a single transaction is ready
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// to be applied. If we pass an unsignaled fence to HWC, HWC might miss presenting
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// the frame if the fence does not fire in time. If we apply another transaction,
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// we may penalize the other transaction unfairly.
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AutoSingleLayer,
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// All buffers are latched unsignaled. This behaviour is discouraged as it
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// can break sync transactions, stall the display and cause undesired side effects.
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// This is equivalent to ignoring the acquire fence when applying transactions.
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Always,
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};
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using DisplayColorSetting = compositionengine::OutputColorSetting;
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class SurfaceFlinger : public BnSurfaceComposer,
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public PriorityDumper,
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private IBinder::DeathRecipient,
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private HWC2::ComposerCallback,
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private ICompositor,
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private scheduler::ISchedulerCallback {
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public:
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struct SkipInitializationTag {};
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SurfaceFlinger(surfaceflinger::Factory&, SkipInitializationTag) ANDROID_API;
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explicit SurfaceFlinger(surfaceflinger::Factory&) ANDROID_API;
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// set main thread scheduling policy
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static status_t setSchedFifo(bool enabled) ANDROID_API;
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// set main thread scheduling attributes
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static status_t setSchedAttr(bool enabled);
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static char const* getServiceName() ANDROID_API { return "SurfaceFlinger"; }
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// If fences from sync Framework are supported.
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static bool hasSyncFramework;
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// The offset in nanoseconds to use when VsyncController timestamps present fence
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// signaling time.
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static int64_t dispSyncPresentTimeOffset;
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// Some hardware can do RGB->YUV conversion more efficiently in hardware
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// controlled by HWC than in hardware controlled by the video encoder.
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// This instruct VirtualDisplaySurface to use HWC for such conversion on
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// GL composition.
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static bool useHwcForRgbToYuv;
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// Controls the number of buffers SurfaceFlinger will allocate for use in
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// FramebufferSurface
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static int64_t maxFrameBufferAcquiredBuffers;
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// Controls the maximum width and height in pixels that the graphics pipeline can support for
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// GPU fallback composition. For example, 8k devices with 4k GPUs, or 4k devices with 2k GPUs.
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static uint32_t maxGraphicsWidth;
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static uint32_t maxGraphicsHeight;
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// Indicate if device wants color management on its display.
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static const constexpr bool useColorManagement = true;
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static bool useContextPriority;
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// The data space and pixel format that SurfaceFlinger expects hardware composer
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// to composite efficiently. Meaning under most scenarios, hardware composer
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// will accept layers with the data space and pixel format.
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static ui::Dataspace defaultCompositionDataspace;
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static ui::PixelFormat defaultCompositionPixelFormat;
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// The data space and pixel format that SurfaceFlinger expects hardware composer
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// to composite efficiently for wide color gamut surfaces. Meaning under most scenarios,
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// hardware composer will accept layers with the data space and pixel format.
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static ui::Dataspace wideColorGamutCompositionDataspace;
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static ui::PixelFormat wideColorGamutCompositionPixelFormat;
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static constexpr SkipInitializationTag SkipInitialization;
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static LatchUnsignaledConfig enableLatchUnsignaledConfig;
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// must be called before clients can connect
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void init() ANDROID_API;
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// starts SurfaceFlinger main loop in the current thread
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void run() ANDROID_API;
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// Indicates frame activity, i.e. whether commit and/or composite is taking place.
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enum class FrameHint { kNone, kActive };
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// Schedule commit of transactions on the main thread ahead of the next VSYNC.
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void scheduleCommit(FrameHint);
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// As above, but also force composite regardless if transactions were committed.
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void scheduleComposite(FrameHint);
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// As above, but also force dirty geometry to repaint.
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void scheduleRepaint();
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// Schedule sampling independently from commit or composite.
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void scheduleSample();
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surfaceflinger::Factory& getFactory() { return mFactory; }
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// The CompositionEngine encapsulates all composition related interfaces and actions.
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compositionengine::CompositionEngine& getCompositionEngine() const;
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// Obtains a name from the texture pool, or, if the pool is empty, posts a
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// synchronous message to the main thread to obtain one on the fly
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uint32_t getNewTexture();
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// utility function to delete a texture on the main thread
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void deleteTextureAsync(uint32_t texture);
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renderengine::RenderEngine& getRenderEngine() const;
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void onLayerFirstRef(Layer*);
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void onLayerDestroyed(Layer*);
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void onLayerUpdate();
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void removeHierarchyFromOffscreenLayers(Layer* layer);
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void removeFromOffscreenLayers(Layer* layer);
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// Called when all clients have released all their references to
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// this layer. The layer may still be kept alive by its parents but
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// the client can no longer modify this layer directly.
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void onHandleDestroyed(BBinder* handle, sp<Layer>& layer, uint32_t layerId);
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std::vector<Layer*> mLayerMirrorRoots;
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TransactionCallbackInvoker& getTransactionCallbackInvoker() {
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return mTransactionCallbackInvoker;
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}
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// If set, disables reusing client composition buffers. This can be set by
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// debug.sf.disable_client_composition_cache
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bool mDisableClientCompositionCache = false;
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// Disables expensive rendering for all displays
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// This is scheduled on the main thread
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void disableExpensiveRendering();
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FloatRect getMaxDisplayBounds();
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// If set, composition engine tries to predict the composition strategy provided by HWC
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// based on the previous frame. If the strategy can be predicted, gpu composition will
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// run parallel to the hwc validateDisplay call and re-run if the predition is incorrect.
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bool mPredictCompositionStrategy = false;
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// If true, then any layer with a SMPTE 170M transfer function is decoded using the sRGB
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// transfer instead. This is mainly to preserve legacy behavior, where implementations treated
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// SMPTE 170M as sRGB prior to color management being implemented, and now implementations rely
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// on this behavior to increase contrast for some media sources.
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bool mTreat170mAsSrgb = false;
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// Allows to ignore physical orientation provided through hwc API in favour of
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// 'ro.surface_flinger.primary_display_orientation'.
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// TODO(b/246793311): Clean up a temporary property
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bool mIgnoreHwcPhysicalDisplayOrientation = false;
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void forceFutureUpdate(int delayInMs);
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const DisplayDevice* getDisplayFromLayerStack(ui::LayerStack)
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REQUIRES(mStateLock, kMainThreadContext);
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// TODO (b/259407931): Remove.
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// TODO (b/281857977): This should be annotated with REQUIRES(kMainThreadContext), but this
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// would require thread safety annotations throughout the frontend (in particular Layer and
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// LayerFE).
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static ui::Transform::RotationFlags getActiveDisplayRotationFlags() {
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return sActiveDisplayRotationFlags;
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}
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protected:
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// We're reference counted, never destroy SurfaceFlinger directly
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virtual ~SurfaceFlinger();
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virtual void processDisplayAdded(const wp<IBinder>& displayToken, const DisplayDeviceState&)
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REQUIRES(mStateLock);
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virtual std::shared_ptr<renderengine::ExternalTexture> getExternalTextureFromBufferData(
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BufferData& bufferData, const char* layerName, uint64_t transactionId);
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// Returns true if any display matches a `bool(const DisplayDevice&)` predicate.
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template <typename Predicate>
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bool hasDisplay(Predicate p) const REQUIRES(mStateLock) {
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return static_cast<bool>(findDisplay(p));
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}
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bool exceedsMaxRenderTargetSize(uint32_t width, uint32_t height) const {
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return width > mMaxRenderTargetSize || height > mMaxRenderTargetSize;
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}
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private:
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friend class BufferLayer;
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friend class Client;
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friend class FpsReporter;
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friend class TunnelModeEnabledReporter;
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friend class Layer;
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friend class RefreshRateOverlay;
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friend class RegionSamplingThread;
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friend class LayerRenderArea;
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friend class LayerTracing;
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friend class SurfaceComposerAIDL;
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friend class DisplayRenderArea;
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// For unit tests
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friend class TestableSurfaceFlinger;
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friend class TransactionApplicationTest;
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friend class TunnelModeEnabledReporterTest;
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using TransactionSchedule = scheduler::TransactionSchedule;
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using GetLayerSnapshotsFunction = std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()>;
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using RenderAreaFuture = ftl::Future<std::unique_ptr<RenderArea>>;
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using DumpArgs = Vector<String16>;
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using Dumper = std::function<void(const DumpArgs&, bool asProto, std::string&)>;
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class State {
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public:
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explicit State(LayerVector::StateSet set) : stateSet(set), layersSortedByZ(set) {}
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State& operator=(const State& other) {
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// We explicitly don't copy stateSet so that, e.g., mDrawingState
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// always uses the Drawing StateSet.
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layersSortedByZ = other.layersSortedByZ;
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displays = other.displays;
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colorMatrixChanged = other.colorMatrixChanged;
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if (colorMatrixChanged) {
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colorMatrix = other.colorMatrix;
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}
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globalShadowSettings = other.globalShadowSettings;
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return *this;
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}
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const LayerVector::StateSet stateSet = LayerVector::StateSet::Invalid;
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LayerVector layersSortedByZ;
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// TODO(b/241285876): Replace deprecated DefaultKeyedVector with ftl::SmallMap.
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DefaultKeyedVector<wp<IBinder>, DisplayDeviceState> displays;
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std::optional<size_t> getDisplayIndex(PhysicalDisplayId displayId) const {
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for (size_t i = 0; i < displays.size(); i++) {
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const auto& state = displays.valueAt(i);
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if (state.physical && state.physical->id == displayId) {
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return i;
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}
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}
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return {};
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}
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bool colorMatrixChanged = true;
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mat4 colorMatrix;
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renderengine::ShadowSettings globalShadowSettings;
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void traverse(const LayerVector::Visitor& visitor) const;
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void traverseInZOrder(const LayerVector::Visitor& visitor) const;
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void traverseInReverseZOrder(const LayerVector::Visitor& visitor) const;
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};
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// Keeps track of pending buffers per layer handle in the transaction queue or current/drawing
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// state before the buffers are latched. The layer owns the atomic counters and decrements the
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// count in the main thread when dropping or latching a buffer.
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//
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// The binder threads increment the same counter when a new transaction containing a buffer is
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// added to the transaction queue. The map is updated with the layer handle lifecycle updates.
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// This is done to avoid lock contention with the main thread.
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class BufferCountTracker {
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public:
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void increment(BBinder* layerHandle) {
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std::lock_guard<std::mutex> lock(mLock);
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auto it = mCounterByLayerHandle.find(layerHandle);
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if (it != mCounterByLayerHandle.end()) {
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auto [name, pendingBuffers] = it->second;
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int32_t count = ++(*pendingBuffers);
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ATRACE_INT(name.c_str(), count);
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} else {
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ALOGW("Handle not found! %p", layerHandle);
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}
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}
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void add(BBinder* layerHandle, const std::string& name, std::atomic<int32_t>* counter) {
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std::lock_guard<std::mutex> lock(mLock);
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mCounterByLayerHandle[layerHandle] = std::make_pair(name, counter);
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}
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void remove(BBinder* layerHandle) {
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std::lock_guard<std::mutex> lock(mLock);
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mCounterByLayerHandle.erase(layerHandle);
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}
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#ifdef MTK_SF_MSYNC
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int getBufferCount(BBinder* layerHandle) {
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std::lock_guard<std::mutex> lock(mLock);
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auto it = mCounterByLayerHandle.find(layerHandle);
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if (it != mCounterByLayerHandle.end()) {
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auto [name, pendingBuffers] = it->second;
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//ATRACE_NAME("Msync2: getBufferCount");
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return *pendingBuffers;
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} else {
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ALOGW("Handle not found! %p", layerHandle);
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}
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return 0;
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}
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#endif
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#ifdef MTK_SF_DEBUG_SUPPORT
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void track(Layer* layer, const std::string& where) {
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std::lock_guard<std::mutex> lock(mLock);
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mWhereByLayer[layer] = where;
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}
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void unTrack(Layer* layer);
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size_t getLayerSize() {
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std::lock_guard<std::mutex> lock(mLock);
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return mWhereByLayer.size();
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}
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size_t getHandleSize() {
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std::lock_guard<std::mutex> lock(mLock);
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return mCounterByLayerHandle.size();
|
|
}
|
|
|
|
void dumpLayers();
|
|
|
|
void dumpHandles() {
|
|
std::lock_guard<std::mutex> lock(mLock);
|
|
ALOGE("Dumping mCounterByLayerHandle(%zu):", mCounterByLayerHandle.size());
|
|
for (auto it = mCounterByLayerHandle.begin(); it != mCounterByLayerHandle.end(); it++) {
|
|
auto [name, _] = it->second;
|
|
ALOGE("HandleTracker: %s", name.c_str());
|
|
}
|
|
}
|
|
|
|
bool find(const std::string& layerName) {
|
|
std::lock_guard<std::mutex> lock(mLock);
|
|
for (auto it = mCounterByLayerHandle.begin(); it != mCounterByLayerHandle.end(); it++) {
|
|
auto [name, _] = it->second;
|
|
if (name.find(layerName) != std::string::npos) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
private:
|
|
std::mutex mLock;
|
|
std::unordered_map<BBinder*, std::pair<std::string, std::atomic<int32_t>*>>
|
|
mCounterByLayerHandle GUARDED_BY(mLock);
|
|
#ifdef MTK_SF_DEBUG_SUPPORT
|
|
std::unordered_map<Layer*, std::string> mWhereByLayer GUARDED_BY(mLock);
|
|
#endif
|
|
};
|
|
|
|
enum class BootStage {
|
|
BOOTLOADER,
|
|
BOOTANIMATION,
|
|
FINISHED,
|
|
};
|
|
|
|
template <typename F, std::enable_if_t<!std::is_member_function_pointer_v<F>>* = nullptr>
|
|
static Dumper dumper(F&& dump) {
|
|
using namespace std::placeholders;
|
|
return std::bind(std::forward<F>(dump), _3);
|
|
}
|
|
|
|
template <typename F, std::enable_if_t<std::is_member_function_pointer_v<F>>* = nullptr>
|
|
Dumper dumper(F dump) {
|
|
using namespace std::placeholders;
|
|
return std::bind(dump, this, _3);
|
|
}
|
|
|
|
template <typename F>
|
|
Dumper argsDumper(F dump) {
|
|
using namespace std::placeholders;
|
|
return std::bind(dump, this, _1, _3);
|
|
}
|
|
|
|
template <typename F>
|
|
Dumper protoDumper(F dump) {
|
|
using namespace std::placeholders;
|
|
return std::bind(dump, this, _1, _2, _3);
|
|
}
|
|
|
|
// Maximum allowed number of display frames that can be set through backdoor
|
|
static const int MAX_ALLOWED_DISPLAY_FRAMES = 2048;
|
|
|
|
static const size_t MAX_LAYERS = 4096;
|
|
|
|
// Implements IBinder.
|
|
status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) override;
|
|
status_t dump(int fd, const Vector<String16>& args) override { return priorityDump(fd, args); }
|
|
bool callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache = true)
|
|
EXCLUDES(mStateLock);
|
|
|
|
// Implements ISurfaceComposer
|
|
sp<IBinder> createDisplay(const String8& displayName, bool secure,
|
|
float requestedRefreshRate = 0.0f);
|
|
void destroyDisplay(const sp<IBinder>& displayToken);
|
|
std::vector<PhysicalDisplayId> getPhysicalDisplayIds() const EXCLUDES(mStateLock) {
|
|
Mutex::Autolock lock(mStateLock);
|
|
return getPhysicalDisplayIdsLocked();
|
|
}
|
|
|
|
sp<IBinder> getPhysicalDisplayToken(PhysicalDisplayId displayId) const;
|
|
status_t setTransactionState(
|
|
const FrameTimelineInfo& frameTimelineInfo, Vector<ComposerState>& state,
|
|
Vector<DisplayState>& displays, uint32_t flags, const sp<IBinder>& applyToken,
|
|
InputWindowCommands inputWindowCommands, int64_t desiredPresentTime,
|
|
bool isAutoTimestamp, const std::vector<client_cache_t>& uncacheBuffers,
|
|
bool hasListenerCallbacks, const std::vector<ListenerCallbacks>& listenerCallbacks,
|
|
uint64_t transactionId, const std::vector<uint64_t>& mergedTransactionIds) override;
|
|
void bootFinished();
|
|
virtual status_t getSupportedFrameTimestamps(std::vector<FrameEvent>* outSupported) const;
|
|
sp<IDisplayEventConnection> createDisplayEventConnection(
|
|
gui::ISurfaceComposer::VsyncSource vsyncSource =
|
|
gui::ISurfaceComposer::VsyncSource::eVsyncSourceApp,
|
|
EventRegistrationFlags eventRegistration = {},
|
|
const sp<IBinder>& layerHandle = nullptr);
|
|
|
|
status_t captureDisplay(const DisplayCaptureArgs&, const sp<IScreenCaptureListener>&);
|
|
status_t captureDisplay(DisplayId, const sp<IScreenCaptureListener>&);
|
|
status_t captureLayers(const LayerCaptureArgs&, const sp<IScreenCaptureListener>&);
|
|
|
|
status_t getDisplayStats(const sp<IBinder>& displayToken, DisplayStatInfo* stats);
|
|
status_t getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState*)
|
|
EXCLUDES(mStateLock);
|
|
status_t getStaticDisplayInfo(int64_t displayId, ui::StaticDisplayInfo*) EXCLUDES(mStateLock);
|
|
status_t getDynamicDisplayInfoFromId(int64_t displayId, ui::DynamicDisplayInfo*)
|
|
EXCLUDES(mStateLock);
|
|
status_t getDynamicDisplayInfoFromToken(const sp<IBinder>& displayToken,
|
|
ui::DynamicDisplayInfo*) EXCLUDES(mStateLock);
|
|
void getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo*&, const sp<DisplayDevice>&,
|
|
const display::DisplaySnapshot&);
|
|
status_t getDisplayNativePrimaries(const sp<IBinder>& displayToken, ui::DisplayPrimaries&);
|
|
status_t setActiveColorMode(const sp<IBinder>& displayToken, ui::ColorMode colorMode);
|
|
status_t getBootDisplayModeSupport(bool* outSupport) const;
|
|
status_t setBootDisplayMode(const sp<display::DisplayToken>&, DisplayModeId);
|
|
status_t getOverlaySupport(gui::OverlayProperties* outProperties) const;
|
|
status_t clearBootDisplayMode(const sp<IBinder>& displayToken);
|
|
status_t getHdrConversionCapabilities(
|
|
std::vector<gui::HdrConversionCapability>* hdrConversionCapaabilities) const;
|
|
status_t setHdrConversionStrategy(const gui::HdrConversionStrategy& hdrConversionStrategy,
|
|
int32_t*);
|
|
status_t getHdrOutputConversionSupport(bool* outSupport) const;
|
|
void setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on);
|
|
void setGameContentType(const sp<IBinder>& displayToken, bool on);
|
|
void setPowerMode(const sp<IBinder>& displayToken, int mode);
|
|
status_t overrideHdrTypes(const sp<IBinder>& displayToken,
|
|
const std::vector<ui::Hdr>& hdrTypes);
|
|
status_t onPullAtom(const int32_t atomId, std::vector<uint8_t>* pulledData, bool* success);
|
|
status_t getLayerDebugInfo(std::vector<gui::LayerDebugInfo>* outLayers);
|
|
status_t getColorManagement(bool* outGetColorManagement) const;
|
|
status_t getCompositionPreference(ui::Dataspace* outDataspace, ui::PixelFormat* outPixelFormat,
|
|
ui::Dataspace* outWideColorGamutDataspace,
|
|
ui::PixelFormat* outWideColorGamutPixelFormat) const;
|
|
status_t getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken,
|
|
ui::PixelFormat* outFormat,
|
|
ui::Dataspace* outDataspace,
|
|
uint8_t* outComponentMask) const;
|
|
status_t setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, bool enable,
|
|
uint8_t componentMask, uint64_t maxFrames);
|
|
status_t getDisplayedContentSample(const sp<IBinder>& displayToken, uint64_t maxFrames,
|
|
uint64_t timestamp, DisplayedFrameStats* outStats) const;
|
|
status_t getProtectedContentSupport(bool* outSupported) const;
|
|
status_t isWideColorDisplay(const sp<IBinder>& displayToken, bool* outIsWideColorDisplay) const;
|
|
status_t addRegionSamplingListener(const Rect& samplingArea, const sp<IBinder>& stopLayerHandle,
|
|
const sp<IRegionSamplingListener>& listener);
|
|
status_t removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener);
|
|
status_t addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener);
|
|
status_t removeFpsListener(const sp<gui::IFpsListener>& listener);
|
|
status_t addTunnelModeEnabledListener(const sp<gui::ITunnelModeEnabledListener>& listener);
|
|
status_t removeTunnelModeEnabledListener(const sp<gui::ITunnelModeEnabledListener>& listener);
|
|
status_t setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken,
|
|
const gui::DisplayModeSpecs&);
|
|
status_t getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, gui::DisplayModeSpecs*);
|
|
status_t getDisplayBrightnessSupport(const sp<IBinder>& displayToken, bool* outSupport) const;
|
|
status_t setDisplayBrightness(const sp<IBinder>& displayToken,
|
|
const gui::DisplayBrightness& brightness);
|
|
status_t addHdrLayerInfoListener(const sp<IBinder>& displayToken,
|
|
const sp<gui::IHdrLayerInfoListener>& listener);
|
|
status_t removeHdrLayerInfoListener(const sp<IBinder>& displayToken,
|
|
const sp<gui::IHdrLayerInfoListener>& listener);
|
|
status_t notifyPowerBoost(int32_t boostId);
|
|
status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
|
|
float lightPosY, float lightPosZ, float lightRadius);
|
|
status_t getDisplayDecorationSupport(
|
|
const sp<IBinder>& displayToken,
|
|
std::optional<aidl::android::hardware::graphics::common::DisplayDecorationSupport>*
|
|
outSupport) const;
|
|
status_t setFrameRate(const sp<IGraphicBufferProducer>& surface, float frameRate,
|
|
int8_t compatibility, int8_t changeFrameRateStrategy);
|
|
|
|
status_t setFrameTimelineInfo(const sp<IGraphicBufferProducer>& surface,
|
|
const gui::FrameTimelineInfo& frameTimelineInfo);
|
|
|
|
status_t setOverrideFrameRate(uid_t uid, float frameRate);
|
|
|
|
int getGpuContextPriority();
|
|
|
|
status_t getMaxAcquiredBufferCount(int* buffers) const;
|
|
|
|
status_t addWindowInfosListener(const sp<gui::IWindowInfosListener>& windowInfosListener,
|
|
gui::WindowInfosListenerInfo* outResult);
|
|
status_t removeWindowInfosListener(
|
|
const sp<gui::IWindowInfosListener>& windowInfosListener) const;
|
|
|
|
// Implements IBinder::DeathRecipient.
|
|
void binderDied(const wp<IBinder>& who) override;
|
|
|
|
// HWC2::ComposerCallback overrides:
|
|
void onComposerHalVsync(hal::HWDisplayId, nsecs_t timestamp,
|
|
std::optional<hal::VsyncPeriodNanos>) override;
|
|
void onComposerHalHotplug(hal::HWDisplayId, hal::Connection) override;
|
|
void onComposerHalRefresh(hal::HWDisplayId) override;
|
|
void onComposerHalVsyncPeriodTimingChanged(hal::HWDisplayId,
|
|
const hal::VsyncPeriodChangeTimeline&) override;
|
|
void onComposerHalSeamlessPossible(hal::HWDisplayId) override;
|
|
void onComposerHalVsyncIdle(hal::HWDisplayId) override;
|
|
void onRefreshRateChangedDebug(const RefreshRateChangedDebugData&) override;
|
|
|
|
// ICompositor overrides:
|
|
void configure() override;
|
|
bool commit(TimePoint frameTime, VsyncId, TimePoint expectedVsyncTime) override;
|
|
void composite(TimePoint frameTime, VsyncId) override;
|
|
void sample() override;
|
|
|
|
// ISchedulerCallback overrides:
|
|
|
|
// Toggles hardware VSYNC by calling into HWC.
|
|
// TODO(b/241286146): Rename for self-explanatory API.
|
|
void setVsyncEnabled(PhysicalDisplayId, bool) override;
|
|
void requestDisplayModes(std::vector<display::DisplayModeRequest>) override;
|
|
void kernelTimerChanged(bool expired) override;
|
|
void triggerOnFrameRateOverridesChanged() override;
|
|
|
|
// Toggles the kernel idle timer on or off depending the policy decisions around refresh rates.
|
|
void toggleKernelIdleTimer() REQUIRES(mStateLock);
|
|
|
|
using KernelIdleTimerController = scheduler::RefreshRateSelector::KernelIdleTimerController;
|
|
|
|
// Get the controller and timeout that will help decide how the kernel idle timer will be
|
|
// configured and what value to use as the timeout.
|
|
std::pair<std::optional<KernelIdleTimerController>, std::chrono::milliseconds>
|
|
getKernelIdleTimerProperties(DisplayId) REQUIRES(mStateLock);
|
|
// Updates the kernel idle timer either through HWC or through sysprop
|
|
// depending on which controller is provided
|
|
void updateKernelIdleTimer(std::chrono::milliseconds timeoutMs, KernelIdleTimerController,
|
|
PhysicalDisplayId) REQUIRES(mStateLock);
|
|
// Keeps track of whether the kernel idle timer is currently enabled, so we don't have to
|
|
// make calls to sys prop each time.
|
|
bool mKernelIdleTimerEnabled = false;
|
|
// Show spinner with refresh rate overlay
|
|
bool mRefreshRateOverlaySpinner = false;
|
|
// Show render rate with refresh rate overlay
|
|
bool mRefreshRateOverlayRenderRate = false;
|
|
// Show render rate overlay offseted to the middle of the screen (e.g. for circular displays)
|
|
bool mRefreshRateOverlayShowInMiddle = false;
|
|
|
|
void setDesiredActiveMode(display::DisplayModeRequest&&, bool force = false)
|
|
REQUIRES(mStateLock);
|
|
|
|
status_t setActiveModeFromBackdoor(const sp<display::DisplayToken>&, DisplayModeId);
|
|
// Sets the active mode and a new refresh rate in SF.
|
|
void updateInternalStateWithChangedMode() REQUIRES(mStateLock, kMainThreadContext);
|
|
// Calls to setActiveMode on the main thread if there is a pending mode change
|
|
// that needs to be applied.
|
|
void setActiveModeInHwcIfNeeded() REQUIRES(mStateLock, kMainThreadContext);
|
|
void clearDesiredActiveModeState(const sp<DisplayDevice>&) REQUIRES(mStateLock);
|
|
// Called when active mode is no longer is progress
|
|
void desiredActiveModeChangeDone(const sp<DisplayDevice>&) REQUIRES(mStateLock);
|
|
// Called on the main thread in response to setPowerMode()
|
|
void setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode)
|
|
REQUIRES(mStateLock, kMainThreadContext);
|
|
|
|
// Returns the preferred mode for PhysicalDisplayId if the Scheduler has selected one for that
|
|
// display. Falls back to the display's defaultModeId otherwise.
|
|
ftl::Optional<scheduler::FrameRateMode> getPreferredDisplayMode(
|
|
PhysicalDisplayId, DisplayModeId defaultModeId) const REQUIRES(mStateLock);
|
|
|
|
status_t setDesiredDisplayModeSpecsInternal(
|
|
const sp<DisplayDevice>&, const scheduler::RefreshRateSelector::PolicyVariant&)
|
|
EXCLUDES(mStateLock) REQUIRES(kMainThreadContext);
|
|
|
|
// TODO(b/241285191): Look up RefreshRateSelector on Scheduler to remove redundant parameter.
|
|
status_t applyRefreshRateSelectorPolicy(PhysicalDisplayId,
|
|
const scheduler::RefreshRateSelector&,
|
|
bool force = false)
|
|
REQUIRES(mStateLock, kMainThreadContext);
|
|
|
|
void commitTransactions() EXCLUDES(mStateLock) REQUIRES(kMainThreadContext);
|
|
void commitTransactionsLocked(uint32_t transactionFlags)
|
|
REQUIRES(mStateLock, kMainThreadContext);
|
|
void doCommitTransactions() REQUIRES(mStateLock);
|
|
|
|
// Returns whether a new buffer has been latched.
|
|
bool latchBuffers();
|
|
|
|
void updateLayerGeometry();
|
|
void updateLayerMetadataSnapshot();
|
|
std::vector<std::pair<Layer*, LayerFE*>> moveSnapshotsToCompositionArgs(
|
|
compositionengine::CompositionRefreshArgs& refreshArgs, bool cursorOnly,
|
|
int64_t vsyncId);
|
|
void moveSnapshotsFromCompositionArgs(compositionengine::CompositionRefreshArgs& refreshArgs,
|
|
std::vector<std::pair<Layer*, LayerFE*>>& layers);
|
|
bool updateLayerSnapshotsLegacy(VsyncId vsyncId, frontend::Update& update,
|
|
bool transactionsFlushed, bool& out)
|
|
REQUIRES(kMainThreadContext);
|
|
bool updateLayerSnapshots(VsyncId vsyncId, frontend::Update& update, bool transactionsFlushed,
|
|
bool& out) REQUIRES(kMainThreadContext);
|
|
void updateLayerHistory(const frontend::LayerSnapshot& snapshot);
|
|
frontend::Update flushLifecycleUpdates() REQUIRES(kMainThreadContext);
|
|
|
|
void updateInputFlinger(VsyncId vsyncId, TimePoint frameTime);
|
|
void persistDisplayBrightness(bool needsComposite) REQUIRES(kMainThreadContext);
|
|
void buildWindowInfos(std::vector<gui::WindowInfo>& outWindowInfos,
|
|
std::vector<gui::DisplayInfo>& outDisplayInfos);
|
|
void commitInputWindowCommands() REQUIRES(mStateLock);
|
|
void updateCursorAsync();
|
|
|
|
void initScheduler(const sp<const DisplayDevice>&) REQUIRES(kMainThreadContext, mStateLock);
|
|
|
|
void resetPhaseConfiguration(Fps) REQUIRES(mStateLock, kMainThreadContext);
|
|
void updatePhaseConfiguration(Fps) REQUIRES(mStateLock);
|
|
|
|
/*
|
|
* Transactions
|
|
*/
|
|
bool applyTransactionState(const FrameTimelineInfo& info,
|
|
std::vector<ResolvedComposerState>& state,
|
|
Vector<DisplayState>& displays, uint32_t flags,
|
|
const InputWindowCommands& inputWindowCommands,
|
|
const int64_t desiredPresentTime, bool isAutoTimestamp,
|
|
const std::vector<uint64_t>& uncacheBufferIds,
|
|
const int64_t postTime, bool hasListenerCallbacks,
|
|
const std::vector<ListenerCallbacks>& listenerCallbacks,
|
|
int originPid, int originUid, uint64_t transactionId)
|
|
REQUIRES(mStateLock);
|
|
// Flush pending transactions that were presented after desiredPresentTime.
|
|
// For test only
|
|
bool flushTransactionQueues(VsyncId) REQUIRES(kMainThreadContext);
|
|
|
|
bool applyTransactions(std::vector<TransactionState>&, VsyncId) REQUIRES(kMainThreadContext);
|
|
bool applyAndCommitDisplayTransactionStates(std::vector<TransactionState>& transactions)
|
|
REQUIRES(kMainThreadContext);
|
|
|
|
// Returns true if there is at least one transaction that needs to be flushed
|
|
bool transactionFlushNeeded();
|
|
void addTransactionReadyFilters();
|
|
TransactionHandler::TransactionReadiness transactionReadyTimelineCheck(
|
|
const TransactionHandler::TransactionFlushState& flushState)
|
|
REQUIRES(kMainThreadContext);
|
|
TransactionHandler::TransactionReadiness transactionReadyBufferCheck(
|
|
const TransactionHandler::TransactionFlushState& flushState)
|
|
REQUIRES(kMainThreadContext);
|
|
|
|
uint32_t setClientStateLocked(const FrameTimelineInfo&, ResolvedComposerState&,
|
|
int64_t desiredPresentTime, bool isAutoTimestamp,
|
|
int64_t postTime, uint64_t transactionId) REQUIRES(mStateLock);
|
|
uint32_t updateLayerCallbacksAndStats(const FrameTimelineInfo&, ResolvedComposerState&,
|
|
int64_t desiredPresentTime, bool isAutoTimestamp,
|
|
int64_t postTime, uint64_t transactionId)
|
|
REQUIRES(mStateLock);
|
|
uint32_t getTransactionFlags() const;
|
|
|
|
// Sets the masked bits, and schedules a commit if needed.
|
|
void setTransactionFlags(uint32_t mask, TransactionSchedule = TransactionSchedule::Late,
|
|
const sp<IBinder>& applyToken = nullptr,
|
|
FrameHint = FrameHint::kActive);
|
|
|
|
// Clears and returns the masked bits.
|
|
uint32_t clearTransactionFlags(uint32_t mask);
|
|
|
|
void commitOffscreenLayers();
|
|
|
|
static LatchUnsignaledConfig getLatchUnsignaledConfig();
|
|
bool shouldLatchUnsignaled(const sp<Layer>& layer, const layer_state_t&, size_t numStates,
|
|
bool firstTransaction) const;
|
|
bool applyTransactionsLocked(std::vector<TransactionState>& transactions, VsyncId)
|
|
REQUIRES(mStateLock);
|
|
uint32_t setDisplayStateLocked(const DisplayState& s) REQUIRES(mStateLock);
|
|
uint32_t addInputWindowCommands(const InputWindowCommands& inputWindowCommands)
|
|
REQUIRES(mStateLock);
|
|
bool frameIsEarly(TimePoint expectedPresentTime, VsyncId) const;
|
|
|
|
/*
|
|
* Layer management
|
|
*/
|
|
status_t createLayer(LayerCreationArgs& args, gui::CreateSurfaceResult& outResult);
|
|
|
|
status_t createBufferStateLayer(LayerCreationArgs& args, sp<IBinder>* outHandle,
|
|
sp<Layer>* outLayer);
|
|
|
|
status_t createEffectLayer(const LayerCreationArgs& args, sp<IBinder>* outHandle,
|
|
sp<Layer>* outLayer);
|
|
|
|
status_t mirrorLayer(const LayerCreationArgs& args, const sp<IBinder>& mirrorFromHandle,
|
|
gui::CreateSurfaceResult& outResult);
|
|
|
|
status_t mirrorDisplay(DisplayId displayId, const LayerCreationArgs& args,
|
|
gui::CreateSurfaceResult& outResult);
|
|
|
|
void markLayerPendingRemovalLocked(const sp<Layer>& layer) REQUIRES(mStateLock);
|
|
|
|
// add a layer to SurfaceFlinger
|
|
status_t addClientLayer(LayerCreationArgs& args, const sp<IBinder>& handle,
|
|
const sp<Layer>& layer, const wp<Layer>& parentLayer,
|
|
uint32_t* outTransformHint);
|
|
|
|
// Traverse through all the layers and compute and cache its bounds.
|
|
void computeLayerBounds();
|
|
|
|
// Boot animation, on/off animations and screen capture
|
|
void startBootAnim();
|
|
|
|
ftl::SharedFuture<FenceResult> captureScreenCommon(RenderAreaFuture, GetLayerSnapshotsFunction,
|
|
ui::Size bufferSize, ui::PixelFormat,
|
|
bool allowProtected, bool grayscale,
|
|
const sp<IScreenCaptureListener>&);
|
|
ftl::SharedFuture<FenceResult> captureScreenCommon(
|
|
RenderAreaFuture, GetLayerSnapshotsFunction,
|
|
const std::shared_ptr<renderengine::ExternalTexture>&, bool regionSampling,
|
|
bool grayscale, const sp<IScreenCaptureListener>&);
|
|
ftl::SharedFuture<FenceResult> renderScreenImpl(
|
|
std::shared_ptr<const RenderArea>, GetLayerSnapshotsFunction,
|
|
const std::shared_ptr<renderengine::ExternalTexture>&, bool canCaptureBlackoutContent,
|
|
bool regionSampling, bool grayscale, ScreenCaptureResults&) EXCLUDES(mStateLock)
|
|
REQUIRES(kMainThreadContext);
|
|
#ifdef MTK_AOSP_DISPLAY_BUGFIX
|
|
ftl::SharedFuture<FenceResult> captureScreenLayers(
|
|
RenderAreaFuture renderAreaFuture, GetLayerSnapshotsFunction getLayerSnapshots,
|
|
ui::Size bufferSize, ui::PixelFormat reqPixelFormat, bool allowProtected, bool regionSampling,
|
|
bool grayscale, bool canCaptureBlackoutContent,
|
|
const sp<IScreenCaptureListener>& captureListener);
|
|
ftl::SharedFuture<FenceResult> renderScreenLayersImpl(
|
|
std::shared_ptr<const RenderArea> renderArea, GetLayerSnapshotsFunction getLayerSnapshots,
|
|
ui::Size bufferSize, ui::PixelFormat reqPixelFormat, bool allowProtected,
|
|
bool canCaptureBlackoutContent, bool regionSampling, bool grayscale,
|
|
ScreenCaptureResults& captureResults) EXCLUDES(mStateLock)
|
|
REQUIRES(kMainThreadContext);
|
|
#endif
|
|
// If the uid provided is not UNSET_UID, the traverse will skip any layers that don't have a
|
|
// matching ownerUid
|
|
void traverseLayersInLayerStack(ui::LayerStack, const int32_t uid,
|
|
std::unordered_set<uint32_t> excludeLayerIds,
|
|
const LayerVector::Visitor&);
|
|
|
|
void readPersistentProperties();
|
|
|
|
uint32_t getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const;
|
|
|
|
/*
|
|
* Display and layer stack management
|
|
*/
|
|
|
|
// Called during boot, and restart after system_server death.
|
|
void initializeDisplays() REQUIRES(kMainThreadContext);
|
|
|
|
sp<const DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) const
|
|
REQUIRES(mStateLock) {
|
|
return const_cast<SurfaceFlinger*>(this)->getDisplayDeviceLocked(displayToken);
|
|
}
|
|
|
|
sp<DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) REQUIRES(mStateLock) {
|
|
return mDisplays.get(displayToken)
|
|
.or_else(ftl::static_ref<sp<DisplayDevice>>([] { return nullptr; }))
|
|
.value();
|
|
}
|
|
|
|
sp<const DisplayDevice> getDisplayDeviceLocked(PhysicalDisplayId id) const
|
|
REQUIRES(mStateLock) {
|
|
return const_cast<SurfaceFlinger*>(this)->getDisplayDeviceLocked(id);
|
|
}
|
|
|
|
sp<DisplayDevice> getDisplayDeviceLocked(PhysicalDisplayId id) REQUIRES(mStateLock) {
|
|
if (const auto token = getPhysicalDisplayTokenLocked(id)) {
|
|
return getDisplayDeviceLocked(token);
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
sp<const DisplayDevice> getDisplayDeviceLocked(DisplayId id) const REQUIRES(mStateLock) {
|
|
// TODO(b/182939859): Replace tokens with IDs for display lookup.
|
|
return findDisplay([id](const auto& display) { return display.getId() == id; });
|
|
}
|
|
|
|
// Returns the primary display or (for foldables) the active display, assuming that the inner
|
|
// and outer displays have mutually exclusive power states.
|
|
sp<const DisplayDevice> getDefaultDisplayDeviceLocked() const REQUIRES(mStateLock) {
|
|
return const_cast<SurfaceFlinger*>(this)->getDefaultDisplayDeviceLocked();
|
|
}
|
|
|
|
sp<DisplayDevice> getDefaultDisplayDeviceLocked() REQUIRES(mStateLock) {
|
|
if (const auto display = getDisplayDeviceLocked(mActiveDisplayId)) {
|
|
return display;
|
|
}
|
|
// The active display is outdated, so fall back to the primary display.
|
|
mActiveDisplayId = getPrimaryDisplayIdLocked();
|
|
return getDisplayDeviceLocked(mActiveDisplayId);
|
|
}
|
|
|
|
sp<const DisplayDevice> getDefaultDisplayDevice() const EXCLUDES(mStateLock) {
|
|
Mutex::Autolock lock(mStateLock);
|
|
return getDefaultDisplayDeviceLocked();
|
|
}
|
|
|
|
using DisplayDeviceAndSnapshot =
|
|
std::pair<sp<DisplayDevice>, display::PhysicalDisplay::SnapshotRef>;
|
|
|
|
// Combinator for ftl::Optional<PhysicalDisplay>::and_then.
|
|
auto getDisplayDeviceAndSnapshot() REQUIRES(mStateLock) {
|
|
return [this](const display::PhysicalDisplay& display) REQUIRES(
|
|
mStateLock) -> ftl::Optional<DisplayDeviceAndSnapshot> {
|
|
if (auto device = getDisplayDeviceLocked(display.snapshot().displayId())) {
|
|
return std::make_pair(std::move(device), display.snapshotRef());
|
|
}
|
|
|
|
return {};
|
|
};
|
|
}
|
|
|
|
// Returns the first display that matches a `bool(const DisplayDevice&)` predicate.
|
|
template <typename Predicate>
|
|
sp<DisplayDevice> findDisplay(Predicate p) const REQUIRES(mStateLock) {
|
|
const auto it = std::find_if(mDisplays.begin(), mDisplays.end(),
|
|
[&](const auto& pair) { return p(*pair.second); });
|
|
|
|
return it == mDisplays.end() ? nullptr : it->second;
|
|
}
|
|
|
|
std::vector<PhysicalDisplayId> getPhysicalDisplayIdsLocked() const REQUIRES(mStateLock);
|
|
|
|
// mark a region of a layer stack dirty. this updates the dirty
|
|
// region of all screens presenting this layer stack.
|
|
void invalidateLayerStack(const ui::LayerFilter& layerFilter, const Region& dirty);
|
|
|
|
ui::LayerFilter makeLayerFilterForDisplay(DisplayId displayId, ui::LayerStack layerStack)
|
|
REQUIRES(mStateLock) {
|
|
return {layerStack,
|
|
PhysicalDisplayId::tryCast(displayId)
|
|
.and_then(display::getPhysicalDisplay(mPhysicalDisplays))
|
|
.transform(&display::PhysicalDisplay::isInternal)
|
|
.value_or(false)};
|
|
}
|
|
|
|
/*
|
|
* H/W composer
|
|
*/
|
|
// The following thread safety rules apply when accessing HWComposer:
|
|
// 1. When reading display state from HWComposer on the main thread, it's not necessary to
|
|
// acquire mStateLock.
|
|
// 2. When accessing HWComposer on a thread other than the main thread, we always
|
|
// need to acquire mStateLock. This is because the main thread could be
|
|
// in the process of writing display state, e.g. creating or destroying a display.
|
|
HWComposer& getHwComposer() const;
|
|
|
|
/*
|
|
* Compositing
|
|
*/
|
|
void postComposition(nsecs_t callTime) REQUIRES(kMainThreadContext);
|
|
|
|
/*
|
|
* Display management
|
|
*/
|
|
std::pair<DisplayModes, DisplayModePtr> loadDisplayModes(PhysicalDisplayId) const
|
|
REQUIRES(mStateLock);
|
|
|
|
// TODO(b/241285876): Move to DisplayConfigurator.
|
|
//
|
|
// Returns whether displays have been added/changed/removed, i.e. whether ICompositor should
|
|
// commit display transactions.
|
|
bool configureLocked() REQUIRES(mStateLock) REQUIRES(kMainThreadContext)
|
|
EXCLUDES(mHotplugMutex);
|
|
|
|
// Returns a string describing the hotplug, or nullptr if it was rejected.
|
|
const char* processHotplug(PhysicalDisplayId, hal::HWDisplayId, bool connected,
|
|
DisplayIdentificationInfo&&) REQUIRES(mStateLock)
|
|
REQUIRES(kMainThreadContext);
|
|
|
|
sp<DisplayDevice> setupNewDisplayDeviceInternal(
|
|
const wp<IBinder>& displayToken,
|
|
std::shared_ptr<compositionengine::Display> compositionDisplay,
|
|
const DisplayDeviceState& state,
|
|
const sp<compositionengine::DisplaySurface>& displaySurface,
|
|
const sp<IGraphicBufferProducer>& producer) REQUIRES(mStateLock);
|
|
void processDisplayChangesLocked() REQUIRES(mStateLock, kMainThreadContext);
|
|
void processDisplayRemoved(const wp<IBinder>& displayToken)
|
|
REQUIRES(mStateLock, kMainThreadContext);
|
|
void processDisplayChanged(const wp<IBinder>& displayToken,
|
|
const DisplayDeviceState& currentState,
|
|
const DisplayDeviceState& drawingState)
|
|
REQUIRES(mStateLock, kMainThreadContext);
|
|
|
|
void dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected);
|
|
|
|
/*
|
|
* VSYNC
|
|
*/
|
|
nsecs_t getVsyncPeriodFromHWC() const REQUIRES(mStateLock);
|
|
|
|
void setHWCVsyncEnabled(PhysicalDisplayId id, bool enabled) {
|
|
hal::Vsync halState = enabled ? hal::Vsync::ENABLE : hal::Vsync::DISABLE;
|
|
getHwComposer().setVsyncEnabled(id, halState);
|
|
}
|
|
|
|
using FenceTimePtr = std::shared_ptr<FenceTime>;
|
|
|
|
bool wouldPresentEarly(TimePoint frameTime, Period) const REQUIRES(kMainThreadContext);
|
|
|
|
const FenceTimePtr& getPreviousPresentFence(TimePoint frameTime, Period) const
|
|
REQUIRES(kMainThreadContext);
|
|
|
|
// Blocks the thread waiting for up to graceTimeMs in case the fence is about to signal.
|
|
static bool isFencePending(const FenceTimePtr&, int graceTimeMs);
|
|
|
|
// Calculates the expected present time for this frame. For negative offsets, performs a
|
|
// correction using the predicted vsync for the next frame instead.
|
|
TimePoint calculateExpectedPresentTime(TimePoint frameTime) const;
|
|
|
|
/*
|
|
* Display identification
|
|
*/
|
|
sp<display::DisplayToken> getPhysicalDisplayTokenLocked(PhysicalDisplayId displayId) const
|
|
REQUIRES(mStateLock) {
|
|
return mPhysicalDisplays.get(displayId)
|
|
.transform([](const display::PhysicalDisplay& display) { return display.token(); })
|
|
.or_else([] { return std::optional<sp<display::DisplayToken>>(nullptr); })
|
|
.value();
|
|
}
|
|
|
|
std::optional<PhysicalDisplayId> getPhysicalDisplayIdLocked(
|
|
const sp<display::DisplayToken>&) const REQUIRES(mStateLock);
|
|
|
|
// Returns the first display connected at boot.
|
|
//
|
|
// TODO(b/229851933): SF conflates the primary display with the first display connected at boot,
|
|
// which typically has DisplayConnectionType::Internal. (Theoretically, it must be an internal
|
|
// display because SF does not support disconnecting it, though in practice HWC may circumvent
|
|
// this limitation.)
|
|
sp<IBinder> getPrimaryDisplayTokenLocked() const REQUIRES(mStateLock) {
|
|
return getPhysicalDisplayTokenLocked(getPrimaryDisplayIdLocked());
|
|
}
|
|
|
|
PhysicalDisplayId getPrimaryDisplayIdLocked() const REQUIRES(mStateLock) {
|
|
return getHwComposer().getPrimaryDisplayId();
|
|
}
|
|
|
|
// Toggles use of HAL/GPU virtual displays.
|
|
void enableHalVirtualDisplays(bool);
|
|
|
|
// Virtual display lifecycle for ID generation and HAL allocation.
|
|
VirtualDisplayId acquireVirtualDisplay(ui::Size, ui::PixelFormat) REQUIRES(mStateLock);
|
|
void releaseVirtualDisplay(VirtualDisplayId);
|
|
|
|
void onActiveDisplayChangedLocked(const DisplayDevice* inactiveDisplayPtr,
|
|
const DisplayDevice& activeDisplay)
|
|
REQUIRES(mStateLock, kMainThreadContext);
|
|
|
|
void onActiveDisplaySizeChanged(const DisplayDevice&);
|
|
|
|
/*
|
|
* Debugging & dumpsys
|
|
*/
|
|
void dumpAllLocked(const DumpArgs& args, const std::string& compositionLayers,
|
|
std::string& result) const REQUIRES(mStateLock);
|
|
void dumpHwcLayersMinidumpLocked(std::string& result) const REQUIRES(mStateLock);
|
|
|
|
void appendSfConfigString(std::string& result) const;
|
|
void listLayersLocked(std::string& result) const;
|
|
void dumpStatsLocked(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock);
|
|
void clearStatsLocked(const DumpArgs& args, std::string& result);
|
|
void dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const;
|
|
void dumpFrameTimeline(const DumpArgs& args, std::string& result) const;
|
|
void logFrameStats(TimePoint now) REQUIRES(kMainThreadContext);
|
|
|
|
void dumpScheduler(std::string& result) const REQUIRES(mStateLock);
|
|
void dumpEvents(std::string& result) const REQUIRES(mStateLock);
|
|
void dumpVsync(std::string& result) const REQUIRES(mStateLock);
|
|
|
|
void dumpCompositionDisplays(std::string& result) const REQUIRES(mStateLock);
|
|
void dumpDisplays(std::string& result) const REQUIRES(mStateLock);
|
|
void dumpDisplayIdentificationData(std::string& result) const REQUIRES(mStateLock);
|
|
void dumpRawDisplayIdentificationData(const DumpArgs&, std::string& result) const;
|
|
void dumpWideColorInfo(std::string& result) const REQUIRES(mStateLock);
|
|
|
|
LayersProto dumpDrawingStateProto(uint32_t traceFlags) const;
|
|
void dumpOffscreenLayersProto(LayersProto& layersProto,
|
|
uint32_t traceFlags = LayerTracing::TRACE_ALL) const;
|
|
google::protobuf::RepeatedPtrField<DisplayProto> dumpDisplayProto() const;
|
|
void addToLayerTracing(bool visibleRegionDirty, int64_t time, int64_t vsyncId)
|
|
REQUIRES(kMainThreadContext);
|
|
|
|
// Dumps state from HW Composer
|
|
void dumpHwc(std::string& result) const;
|
|
LayersProto dumpProtoFromMainThread(uint32_t traceFlags = LayerTracing::TRACE_ALL)
|
|
EXCLUDES(mStateLock);
|
|
void dumpOffscreenLayers(std::string& result) EXCLUDES(mStateLock);
|
|
void dumpPlannerInfo(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock);
|
|
|
|
status_t doDump(int fd, const DumpArgs& args, bool asProto);
|
|
|
|
status_t dumpCritical(int fd, const DumpArgs&, bool asProto);
|
|
|
|
status_t dumpAll(int fd, const DumpArgs& args, bool asProto) override {
|
|
return doDump(fd, args, asProto);
|
|
}
|
|
|
|
static mat4 calculateColorMatrix(float saturation);
|
|
|
|
void updateColorMatrixLocked();
|
|
|
|
// Verify that transaction is being called by an approved process:
|
|
// either AID_GRAPHICS or AID_SYSTEM.
|
|
status_t CheckTransactCodeCredentials(uint32_t code);
|
|
|
|
// Add transaction to the Transaction Queue
|
|
|
|
/*
|
|
* Generic Layer Metadata
|
|
*/
|
|
const std::unordered_map<std::string, uint32_t>& getGenericLayerMetadataKeyMap() const;
|
|
|
|
static int calculateMaxAcquiredBufferCount(Fps refreshRate,
|
|
std::chrono::nanoseconds presentLatency);
|
|
int getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const;
|
|
|
|
bool isHdrLayer(const frontend::LayerSnapshot& snapshot) const;
|
|
|
|
ui::Rotation getPhysicalDisplayOrientation(DisplayId, bool isPrimary) const
|
|
REQUIRES(mStateLock);
|
|
void traverseLegacyLayers(const LayerVector::Visitor& visitor) const;
|
|
|
|
sp<StartPropertySetThread> mStartPropertySetThread;
|
|
surfaceflinger::Factory& mFactory;
|
|
pid_t mPid;
|
|
std::future<void> mRenderEnginePrimeCacheFuture;
|
|
|
|
// mStateLock has conventions related to the current thread, because only
|
|
// the main thread should modify variables protected by mStateLock.
|
|
// - read access from a non-main thread must lock mStateLock, since the main
|
|
// thread may modify these variables.
|
|
// - write access from a non-main thread is not permitted.
|
|
// - read access from the main thread can use an ftl::FakeGuard, since other
|
|
// threads must not modify these variables.
|
|
// - write access from the main thread must lock mStateLock, since another
|
|
// thread may be reading these variables.
|
|
mutable Mutex mStateLock;
|
|
State mCurrentState{LayerVector::StateSet::Current};
|
|
std::atomic<int32_t> mTransactionFlags = 0;
|
|
std::atomic<uint32_t> mUniqueTransactionId = 1;
|
|
SortedVector<sp<Layer>> mLayersPendingRemoval;
|
|
|
|
// Buffers that have been discarded by clients and need to be evicted from per-layer caches so
|
|
// the graphics memory can be immediately freed.
|
|
std::vector<uint64_t> mBufferIdsToUncache;
|
|
|
|
// global color transform states
|
|
Daltonizer mDaltonizer;
|
|
float mGlobalSaturationFactor = 1.0f;
|
|
mat4 mClientColorMatrix;
|
|
|
|
size_t mMaxGraphicBufferProducerListSize = MAX_LAYERS;
|
|
// If there are more GraphicBufferProducers tracked by SurfaceFlinger than
|
|
// this threshold, then begin logging.
|
|
size_t mGraphicBufferProducerListSizeLogThreshold =
|
|
static_cast<size_t>(0.95 * static_cast<double>(MAX_LAYERS));
|
|
|
|
// protected by mStateLock (but we could use another lock)
|
|
bool mLayersRemoved = false;
|
|
bool mLayersAdded = false;
|
|
|
|
std::atomic_bool mMustComposite = false;
|
|
std::atomic_bool mGeometryDirty = false;
|
|
#ifdef MTK_AOSP_DISPLAY_BUGFIX
|
|
std::atomic_bool mGeometryDirtyLayerCapture = false;
|
|
mutable Mutex mReleaseVirtualDisplayLock;
|
|
#endif
|
|
#ifdef MTK_SF_HWC_REPAINT_SUPPORT
|
|
std::atomic<int64_t> mRepaintByHWComposer = -1;
|
|
int mHWCRepaintFmt = 0;
|
|
#endif
|
|
// constant members (no synchronization needed for access)
|
|
const nsecs_t mBootTime = systemTime();
|
|
bool mIsUserBuild = true;
|
|
|
|
// Can only accessed from the main thread, these members
|
|
// don't need synchronization
|
|
State mDrawingState{LayerVector::StateSet::Drawing};
|
|
bool mVisibleRegionsDirty = false;
|
|
|
|
bool mHdrLayerInfoChanged = false;
|
|
|
|
// Used to ensure we omit a callback when HDR layer info listener is newly added but the
|
|
// scene hasn't changed
|
|
bool mAddingHDRLayerInfoListener = false;
|
|
bool mIgnoreHdrCameraLayers = false;
|
|
|
|
// Set during transaction application stage to track if the input info or children
|
|
// for a layer has changed.
|
|
// TODO: Also move visibleRegions over to a boolean system.
|
|
bool mUpdateInputInfo = false;
|
|
bool mSomeChildrenChanged;
|
|
bool mForceTransactionDisplayChange = false;
|
|
|
|
// Set if LayerMetadata has changed since the last LayerMetadata snapshot.
|
|
bool mLayerMetadataSnapshotNeeded = false;
|
|
|
|
// TODO(b/238781169) validate these on composition
|
|
// Tracks layers that have pending frames which are candidates for being
|
|
// latched.
|
|
std::unordered_set<sp<Layer>, SpHash<Layer>> mLayersWithQueuedFrames;
|
|
std::unordered_set<sp<Layer>, SpHash<Layer>> mLayersWithBuffersRemoved;
|
|
// Tracks layers that need to update a display's dirty region.
|
|
std::vector<sp<Layer>> mLayersPendingRefresh;
|
|
// Sorted list of layers that were composed during previous frame. This is used to
|
|
// avoid an expensive traversal of the layer hierarchy when there are no
|
|
// visible region changes. Because this is a list of strong pointers, this will
|
|
// extend the life of the layer but this list is only updated in the main thread.
|
|
std::vector<sp<Layer>> mPreviouslyComposedLayers;
|
|
|
|
BootStage mBootStage = BootStage::BOOTLOADER;
|
|
|
|
struct HotplugEvent {
|
|
hal::HWDisplayId hwcDisplayId;
|
|
hal::Connection connection = hal::Connection::INVALID;
|
|
};
|
|
|
|
std::mutex mHotplugMutex;
|
|
std::vector<HotplugEvent> mPendingHotplugEvents GUARDED_BY(mHotplugMutex);
|
|
|
|
// Displays are composited in `mDisplays` order. Internal displays are inserted at boot and
|
|
// never removed, so take precedence over external and virtual displays.
|
|
//
|
|
// May be read from any thread, but must only be written from the main thread.
|
|
display::DisplayMap<wp<IBinder>, const sp<DisplayDevice>> mDisplays GUARDED_BY(mStateLock);
|
|
|
|
display::PhysicalDisplays mPhysicalDisplays GUARDED_BY(mStateLock);
|
|
|
|
// The inner or outer display for foldables, assuming they have mutually exclusive power states.
|
|
// Atomic because writes from onActiveDisplayChangedLocked are not always under mStateLock, but
|
|
// reads from ISchedulerCallback::requestDisplayModes may happen concurrently.
|
|
std::atomic<PhysicalDisplayId> mActiveDisplayId GUARDED_BY(mStateLock);
|
|
|
|
struct {
|
|
DisplayIdGenerator<GpuVirtualDisplayId> gpu;
|
|
std::optional<DisplayIdGenerator<HalVirtualDisplayId>> hal;
|
|
} mVirtualDisplayIdGenerators;
|
|
|
|
std::atomic_uint mDebugFlashDelay = 0;
|
|
std::atomic_bool mDebugDisableHWC = false;
|
|
std::atomic_bool mDebugDisableTransformHint = false;
|
|
std::atomic<nsecs_t> mDebugInTransaction = 0;
|
|
std::atomic_bool mForceFullDamage = false;
|
|
|
|
bool mLayerCachingEnabled = false;
|
|
bool mBackpressureGpuComposition = false;
|
|
|
|
LayerTracing mLayerTracing;
|
|
bool mLayerTracingEnabled = false;
|
|
|
|
std::optional<TransactionTracing> mTransactionTracing;
|
|
std::atomic<bool> mTracingEnabledChanged = false;
|
|
|
|
const std::shared_ptr<TimeStats> mTimeStats;
|
|
const std::unique_ptr<FrameTracer> mFrameTracer;
|
|
const std::unique_ptr<frametimeline::FrameTimeline> mFrameTimeline;
|
|
|
|
VsyncId mLastCommittedVsyncId;
|
|
|
|
// If blurs should be enabled on this device.
|
|
bool mSupportsBlur = false;
|
|
std::atomic<uint32_t> mFrameMissedCount = 0;
|
|
std::atomic<uint32_t> mHwcFrameMissedCount = 0;
|
|
std::atomic<uint32_t> mGpuFrameMissedCount = 0;
|
|
|
|
TransactionCallbackInvoker mTransactionCallbackInvoker;
|
|
|
|
// We maintain a pool of pre-generated texture names to hand out to avoid
|
|
// layer creation needing to run on the main thread (which it would
|
|
// otherwise need to do to access RenderEngine).
|
|
std::mutex mTexturePoolMutex;
|
|
uint32_t mTexturePoolSize = 0;
|
|
std::vector<uint32_t> mTexturePool;
|
|
|
|
std::atomic<size_t> mNumLayers = 0;
|
|
|
|
// to linkToDeath
|
|
sp<IBinder> mWindowManager;
|
|
// We want to avoid multiple calls to BOOT_FINISHED as they come in on
|
|
// different threads without a lock and could trigger unsynchronized writes to
|
|
// to mWindowManager or mInputFlinger
|
|
std::atomic<bool> mBootFinished = false;
|
|
|
|
std::thread::id mMainThreadId = std::this_thread::get_id();
|
|
|
|
DisplayColorSetting mDisplayColorSetting = DisplayColorSetting::kEnhanced;
|
|
|
|
// Color mode forced by setting persist.sys.sf.color_mode, it must:
|
|
// 1. not be NATIVE color mode, NATIVE color mode means no forced color mode;
|
|
// 2. be one of the supported color modes returned by hardware composer, otherwise
|
|
// it will not be respected.
|
|
// persist.sys.sf.color_mode will only take effect when persist.sys.sf.native_mode
|
|
// is not set to 1.
|
|
// This property can be used to force SurfaceFlinger to always pick a certain color mode.
|
|
ui::ColorMode mForceColorMode = ui::ColorMode::NATIVE;
|
|
|
|
// Whether to enable wide color gamut (e.g. Display P3) for internal displays that support it.
|
|
// If false, wide color modes are filtered out for all internal displays.
|
|
bool mSupportsWideColor = false;
|
|
|
|
ui::Dataspace mDefaultCompositionDataspace;
|
|
ui::Dataspace mWideColorGamutCompositionDataspace;
|
|
ui::Dataspace mColorSpaceAgnosticDataspace;
|
|
float mDimmingRatio = -1.f;
|
|
|
|
std::unique_ptr<renderengine::RenderEngine> mRenderEngine;
|
|
std::atomic<int> mNumTrustedPresentationListeners = 0;
|
|
|
|
std::unique_ptr<compositionengine::CompositionEngine> mCompositionEngine;
|
|
|
|
CompositionCoverageFlags mCompositionCoverage;
|
|
|
|
// mMaxRenderTargetSize is only set once in init() so it doesn't need to be protected by
|
|
// any mutex.
|
|
size_t mMaxRenderTargetSize{1};
|
|
|
|
const std::string mHwcServiceName;
|
|
|
|
/*
|
|
* Scheduler
|
|
*/
|
|
std::unique_ptr<scheduler::Scheduler> mScheduler;
|
|
scheduler::ConnectionHandle mAppConnectionHandle;
|
|
scheduler::ConnectionHandle mSfConnectionHandle;
|
|
|
|
// Stores phase offsets configured per refresh rate.
|
|
std::unique_ptr<scheduler::VsyncConfiguration> mVsyncConfiguration;
|
|
|
|
std::unique_ptr<scheduler::RefreshRateStats> mRefreshRateStats;
|
|
scheduler::PresentLatencyTracker mPresentLatencyTracker GUARDED_BY(kMainThreadContext);
|
|
|
|
struct FenceWithFenceTime {
|
|
sp<Fence> fence = Fence::NO_FENCE;
|
|
FenceTimePtr fenceTime = FenceTime::NO_FENCE;
|
|
};
|
|
#ifdef MTK_SF_EXTEND_BACKPRESSURE
|
|
// size should be longest sf-duration / shortest vsync period and round up
|
|
std::array<FenceWithFenceTime, 5> mPreviousPresentFences; // currently consier 166hz.
|
|
#else
|
|
std::array<FenceWithFenceTime, 2> mPreviousPresentFences;
|
|
#endif
|
|
|
|
TimePoint mScheduledPresentTime GUARDED_BY(kMainThreadContext);
|
|
TimePoint mExpectedPresentTime GUARDED_BY(kMainThreadContext);
|
|
|
|
// below flags are set by main thread only
|
|
bool mSetActiveModePending = false;
|
|
|
|
bool mLumaSampling = true;
|
|
sp<RegionSamplingThread> mRegionSamplingThread;
|
|
sp<FpsReporter> mFpsReporter;
|
|
sp<TunnelModeEnabledReporter> mTunnelModeEnabledReporter;
|
|
ui::DisplayPrimaries mInternalDisplayPrimaries;
|
|
|
|
const float mEmulatedDisplayDensity;
|
|
const float mInternalDisplayDensity;
|
|
|
|
// Should only be accessed by the main thread.
|
|
sp<os::IInputFlinger> mInputFlinger;
|
|
InputWindowCommands mInputWindowCommands;
|
|
|
|
std::unique_ptr<Hwc2::PowerAdvisor> mPowerAdvisor;
|
|
|
|
void enableRefreshRateOverlay(bool enable) REQUIRES(mStateLock, kMainThreadContext);
|
|
|
|
// Flag used to set override desired display mode from backdoor
|
|
bool mDebugDisplayModeSetByBackdoor = false;
|
|
|
|
// A set of layers that have no parent so they are not drawn on screen.
|
|
// Should only be accessed by the main thread.
|
|
// The Layer pointer is removed from the set when the destructor is called so there shouldn't
|
|
// be any issues with a raw pointer referencing an invalid object.
|
|
std::unordered_set<Layer*> mOffscreenLayers;
|
|
#if ((defined MTK_SF_CPU_POLICY) || (defined MTK_SF_CPU_POLICY_FOR_LEGACY))
|
|
bool mForceFPSGOForground = false;
|
|
bool mForceFPSGOEnable = false;
|
|
int mForceFPSGOTimeout = 0; // ms
|
|
nsecs_t mForceFPSGOTime = 0;
|
|
mutable std::mutex mForceFPSGOLock;
|
|
SfCpuPolicyInterface *mSfCpuPolicy = nullptr;
|
|
#endif
|
|
|
|
BufferCountTracker mBufferCountTracker;
|
|
|
|
std::unordered_map<DisplayId, sp<HdrLayerInfoReporter>> mHdrLayerInfoListeners
|
|
GUARDED_BY(mStateLock);
|
|
|
|
mutable std::mutex mCreatedLayersLock;
|
|
|
|
// A temporay pool that store the created layers and will be added to current state in main
|
|
// thread.
|
|
std::vector<LayerCreatedState> mCreatedLayers GUARDED_BY(mCreatedLayersLock);
|
|
bool commitCreatedLayers(VsyncId, std::vector<LayerCreatedState>& createdLayers);
|
|
void handleLayerCreatedLocked(const LayerCreatedState&, VsyncId) REQUIRES(mStateLock);
|
|
|
|
mutable std::mutex mMirrorDisplayLock;
|
|
struct MirrorDisplayState {
|
|
MirrorDisplayState(ui::LayerStack layerStack, sp<IBinder>& rootHandle,
|
|
const sp<Client>& client)
|
|
: layerStack(layerStack), rootHandle(rootHandle), client(client) {}
|
|
|
|
ui::LayerStack layerStack;
|
|
sp<IBinder> rootHandle;
|
|
const sp<Client> client;
|
|
};
|
|
std::vector<MirrorDisplayState> mMirrorDisplays GUARDED_BY(mMirrorDisplayLock);
|
|
bool commitMirrorDisplays(VsyncId);
|
|
|
|
std::atomic<ui::Transform::RotationFlags> mActiveDisplayTransformHint;
|
|
|
|
// Must only be accessed on the main thread.
|
|
// TODO (b/259407931): Remove.
|
|
static ui::Transform::RotationFlags sActiveDisplayRotationFlags;
|
|
|
|
bool isRefreshRateOverlayEnabled() const REQUIRES(mStateLock) {
|
|
return hasDisplay(
|
|
[](const auto& display) { return display.isRefreshRateOverlayEnabled(); });
|
|
}
|
|
std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> getLayerSnapshotsForScreenshots(
|
|
std::optional<ui::LayerStack> layerStack, uint32_t uid,
|
|
std::function<bool(const frontend::LayerSnapshot&, bool& outStopTraversal)>
|
|
snapshotFilterFn);
|
|
std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> getLayerSnapshotsForScreenshots(
|
|
std::optional<ui::LayerStack> layerStack, uint32_t uid,
|
|
std::unordered_set<uint32_t> excludeLayerIds);
|
|
std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> getLayerSnapshotsForScreenshots(
|
|
uint32_t rootLayerId, uint32_t uid, std::unordered_set<uint32_t> excludeLayerIds,
|
|
bool childrenOnly, const std::optional<FloatRect>& optionalParentCrop);
|
|
|
|
const sp<WindowInfosListenerInvoker> mWindowInfosListenerInvoker;
|
|
|
|
FlagManager mFlagManager;
|
|
|
|
// returns the framerate of the layer with the given sequence ID
|
|
float getLayerFramerate(nsecs_t now, int32_t id) const {
|
|
return mScheduler->getLayerFramerate(now, id);
|
|
}
|
|
|
|
bool mPowerHintSessionEnabled;
|
|
|
|
bool mLayerLifecycleManagerEnabled = false;
|
|
bool mLegacyFrontEndEnabled = true;
|
|
|
|
frontend::LayerLifecycleManager mLayerLifecycleManager;
|
|
frontend::LayerHierarchyBuilder mLayerHierarchyBuilder{{}};
|
|
frontend::LayerSnapshotBuilder mLayerSnapshotBuilder;
|
|
|
|
std::vector<uint32_t> mDestroyedHandles;
|
|
std::vector<std::unique_ptr<frontend::RequestedLayerState>> mNewLayers;
|
|
std::vector<LayerCreationArgs> mNewLayerArgs;
|
|
// These classes do not store any client state but help with managing transaction callbacks
|
|
// and stats.
|
|
std::unordered_map<uint32_t, sp<Layer>> mLegacyLayers;
|
|
|
|
TransactionHandler mTransactionHandler;
|
|
display::DisplayMap<ui::LayerStack, frontend::DisplayInfo> mFrontEndDisplayInfos;
|
|
bool mFrontEndDisplayInfosChanged = false;
|
|
|
|
// WindowInfo ids visible during the last commit.
|
|
std::unordered_set<int32_t> mVisibleWindowIds;
|
|
|
|
#ifdef MTK_COMPOSER_EXT
|
|
private:
|
|
void initMtkComposerExt();
|
|
::ComposerExt::ClientInterface* mMtkComposerExtIntf = nullptr;
|
|
#endif
|
|
|
|
#if ((defined MTK_SF_CPU_POLICY) || (defined MTK_SF_CPU_POLICY_FOR_LEGACY))
|
|
public:
|
|
bool mUserHeavyLoading = false;
|
|
void notifyVpLpEnable(bool enable);
|
|
void notifyLayerConnect(const void * token, const std::string& name);
|
|
void notifyLayerDisconnect(const void * token);
|
|
void notifyLayerSetBuffer(const void * token, const sp<GraphicBuffer>& buffer);
|
|
#endif
|
|
|
|
#ifdef MTK_COMPOSER_EXT
|
|
#if ((defined MTK_SF_CPU_POLICY) || (defined MTK_SF_CPU_POLICY_FOR_LEGACY))
|
|
public:
|
|
void notifyHwcHwbinderTid(const int& tid);
|
|
#endif
|
|
#endif
|
|
#ifdef MTK_SF_DEBUG_SUPPORT
|
|
private:
|
|
void mtkDump(std::string& result);
|
|
void mtkDumpLayerDebug(std::string& result) const REQUIRES(mStateLock);
|
|
static status_t getProcessName(int pid, std::string& name);
|
|
bool mtkCheckTransactCodeCredentials(uint32_t code);
|
|
bool mtkIsTransact(uint32_t code);
|
|
status_t mtkOnTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
|
|
#endif
|
|
#ifdef MTK_SF_GUI_DEBUG_SUPPORT
|
|
bool mIsDumpLayers = false;
|
|
void fastMtkDumpLayerDebug(std::vector<gui::LayerDebugInfo>& layerInfo) const REQUIRES(mStateLock);
|
|
#endif
|
|
#ifdef MTK_AOSP_DISPLAY_BUGFIX
|
|
bool mIsBootDisplayModeSupport;
|
|
#endif
|
|
#ifdef MTK_SF_MSYNC_3
|
|
private:
|
|
struct {
|
|
float frameRate = 0.0f;
|
|
int8_t compatibility;
|
|
int8_t strategy;
|
|
int64_t vsyncId = FrameTimelineInfo::INVALID_VSYNC_ID;
|
|
float ctrlFrameRate = 0.0f;
|
|
std::string layerName;
|
|
std::string ctrlLayerName;
|
|
} mPendingFrameRateChanged;
|
|
size_t mMsync3Shift = 0;
|
|
bool mIsTargetNext2Vsync = false;
|
|
public:
|
|
void changeToForeground() override;
|
|
#endif
|
|
#ifdef MTK_SF_HINT_LOW_POWER
|
|
public:
|
|
void hintLowPower(bool enabled) override;
|
|
bool setPELT32(bool enabled);
|
|
#endif
|
|
|
|
#ifdef MTK_SF_HINT_DISPLAY_INFO
|
|
private:
|
|
int32_t mHintFps = 0;
|
|
void hintDisplayInfo(const int& policy, const bool& enable) REQUIRES(mStateLock);
|
|
#endif
|
|
|
|
#ifdef MTK_VDS_HDCP
|
|
private:
|
|
void setNextDisplayUsage(bool isWFD, bool isSecure);
|
|
#endif
|
|
|
|
#ifdef MTK_SF_UPDATE_DISPLAY_CAP
|
|
private:
|
|
bool updateDisplayCapability() REQUIRES(mStateLock);;
|
|
#endif
|
|
|
|
#ifdef MTK_SF_MSYNC
|
|
private:
|
|
friend class MSyncSfApi;
|
|
friend class MSyncTester;
|
|
std::shared_ptr<MSyncSfApi> mMSyncSfApi = nullptr;
|
|
public:
|
|
bool isMsyncOn() const;
|
|
#endif
|
|
|
|
#ifdef MTK_SF_NOTIFY_EXPECTED_PRESENT_TIME
|
|
#ifdef MTK_COMPOSER_EXT
|
|
private:
|
|
int mIsCtIdSupported = -1;
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef MTK_SF_DEBUG_SUPPORT
|
|
public:
|
|
BufferCountTracker mLayerTracker;
|
|
private:
|
|
BufferCountTracker mMirrorDisplayHandleTracker;
|
|
#endif
|
|
|
|
#ifdef MTK_SF_MBRAIN_FPS_SUPPORT
|
|
public:
|
|
int64_t getDisplayFrameCount() const;
|
|
private:
|
|
int64_t mDisplayFrameCount;
|
|
#endif
|
|
};
|
|
|
|
class SurfaceComposerAIDL : public gui::BnSurfaceComposer {
|
|
public:
|
|
SurfaceComposerAIDL(sp<SurfaceFlinger> sf) : mFlinger(std::move(sf)) {}
|
|
|
|
binder::Status bootFinished() override;
|
|
binder::Status createDisplayEventConnection(
|
|
VsyncSource vsyncSource, EventRegistration eventRegistration,
|
|
const sp<IBinder>& layerHandle,
|
|
sp<gui::IDisplayEventConnection>* outConnection) override;
|
|
binder::Status createConnection(sp<gui::ISurfaceComposerClient>* outClient) override;
|
|
binder::Status createDisplay(const std::string& displayName, bool secure,
|
|
float requestedRefreshRate, sp<IBinder>* outDisplay) override;
|
|
binder::Status destroyDisplay(const sp<IBinder>& display) override;
|
|
binder::Status getPhysicalDisplayIds(std::vector<int64_t>* outDisplayIds) override;
|
|
binder::Status getPhysicalDisplayToken(int64_t displayId, sp<IBinder>* outDisplay) override;
|
|
binder::Status setPowerMode(const sp<IBinder>& display, int mode) override;
|
|
binder::Status getSupportedFrameTimestamps(std::vector<FrameEvent>* outSupported) override;
|
|
binder::Status getDisplayStats(const sp<IBinder>& display,
|
|
gui::DisplayStatInfo* outStatInfo) override;
|
|
binder::Status getDisplayState(const sp<IBinder>& display,
|
|
gui::DisplayState* outState) override;
|
|
binder::Status getStaticDisplayInfo(int64_t displayId,
|
|
gui::StaticDisplayInfo* outInfo) override;
|
|
binder::Status getDynamicDisplayInfoFromId(int64_t displayId,
|
|
gui::DynamicDisplayInfo* outInfo) override;
|
|
binder::Status getDynamicDisplayInfoFromToken(const sp<IBinder>& display,
|
|
gui::DynamicDisplayInfo* outInfo) override;
|
|
binder::Status getDisplayNativePrimaries(const sp<IBinder>& display,
|
|
gui::DisplayPrimaries* outPrimaries) override;
|
|
binder::Status setActiveColorMode(const sp<IBinder>& display, int colorMode) override;
|
|
binder::Status setBootDisplayMode(const sp<IBinder>& display, int displayModeId) override;
|
|
binder::Status clearBootDisplayMode(const sp<IBinder>& display) override;
|
|
binder::Status getBootDisplayModeSupport(bool* outMode) override;
|
|
binder::Status getOverlaySupport(gui::OverlayProperties* outProperties) override;
|
|
binder::Status getHdrConversionCapabilities(
|
|
std::vector<gui::HdrConversionCapability>*) override;
|
|
binder::Status setHdrConversionStrategy(const gui::HdrConversionStrategy& hdrConversionStrategy,
|
|
int32_t*) override;
|
|
binder::Status getHdrOutputConversionSupport(bool* outSupport) override;
|
|
binder::Status setAutoLowLatencyMode(const sp<IBinder>& display, bool on) override;
|
|
binder::Status setGameContentType(const sp<IBinder>& display, bool on) override;
|
|
binder::Status captureDisplay(const DisplayCaptureArgs&,
|
|
const sp<IScreenCaptureListener>&) override;
|
|
binder::Status captureDisplayById(int64_t, const sp<IScreenCaptureListener>&) override;
|
|
binder::Status captureLayers(const LayerCaptureArgs&,
|
|
const sp<IScreenCaptureListener>&) override;
|
|
|
|
// TODO(b/239076119): Remove deprecated AIDL.
|
|
[[deprecated]] binder::Status clearAnimationFrameStats() override {
|
|
return binder::Status::ok();
|
|
}
|
|
[[deprecated]] binder::Status getAnimationFrameStats(gui::FrameStats*) override {
|
|
return binder::Status::ok();
|
|
}
|
|
|
|
binder::Status overrideHdrTypes(const sp<IBinder>& display,
|
|
const std::vector<int32_t>& hdrTypes) override;
|
|
binder::Status onPullAtom(int32_t atomId, gui::PullAtomData* outPullData) override;
|
|
binder::Status getLayerDebugInfo(std::vector<gui::LayerDebugInfo>* outLayers) override;
|
|
binder::Status getColorManagement(bool* outGetColorManagement) override;
|
|
binder::Status getCompositionPreference(gui::CompositionPreference* outPref) override;
|
|
binder::Status getDisplayedContentSamplingAttributes(
|
|
const sp<IBinder>& display, gui::ContentSamplingAttributes* outAttrs) override;
|
|
binder::Status setDisplayContentSamplingEnabled(const sp<IBinder>& display, bool enable,
|
|
int8_t componentMask,
|
|
int64_t maxFrames) override;
|
|
binder::Status getDisplayedContentSample(const sp<IBinder>& display, int64_t maxFrames,
|
|
int64_t timestamp,
|
|
gui::DisplayedFrameStats* outStats) override;
|
|
binder::Status getProtectedContentSupport(bool* outSupporte) override;
|
|
binder::Status isWideColorDisplay(const sp<IBinder>& token,
|
|
bool* outIsWideColorDisplay) override;
|
|
binder::Status addRegionSamplingListener(
|
|
const gui::ARect& samplingArea, const sp<IBinder>& stopLayerHandle,
|
|
const sp<gui::IRegionSamplingListener>& listener) override;
|
|
binder::Status removeRegionSamplingListener(
|
|
const sp<gui::IRegionSamplingListener>& listener) override;
|
|
binder::Status addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) override;
|
|
binder::Status removeFpsListener(const sp<gui::IFpsListener>& listener) override;
|
|
binder::Status addTunnelModeEnabledListener(
|
|
const sp<gui::ITunnelModeEnabledListener>& listener) override;
|
|
binder::Status removeTunnelModeEnabledListener(
|
|
const sp<gui::ITunnelModeEnabledListener>& listener) override;
|
|
binder::Status setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken,
|
|
const gui::DisplayModeSpecs&) override;
|
|
binder::Status getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken,
|
|
gui::DisplayModeSpecs* outSpecs) override;
|
|
binder::Status getDisplayBrightnessSupport(const sp<IBinder>& displayToken,
|
|
bool* outSupport) override;
|
|
binder::Status setDisplayBrightness(const sp<IBinder>& displayToken,
|
|
const gui::DisplayBrightness& brightness) override;
|
|
binder::Status addHdrLayerInfoListener(const sp<IBinder>& displayToken,
|
|
const sp<gui::IHdrLayerInfoListener>& listener) override;
|
|
binder::Status removeHdrLayerInfoListener(
|
|
const sp<IBinder>& displayToken,
|
|
const sp<gui::IHdrLayerInfoListener>& listener) override;
|
|
|
|
binder::Status notifyPowerBoost(int boostId) override;
|
|
binder::Status setGlobalShadowSettings(const gui::Color& ambientColor,
|
|
const gui::Color& spotColor, float lightPosY,
|
|
float lightPosZ, float lightRadius) override;
|
|
binder::Status getDisplayDecorationSupport(
|
|
const sp<IBinder>& displayToken,
|
|
std::optional<gui::DisplayDecorationSupport>* outSupport) override;
|
|
binder::Status setOverrideFrameRate(int32_t uid, float frameRate) override;
|
|
binder::Status getGpuContextPriority(int32_t* outPriority) override;
|
|
binder::Status getMaxAcquiredBufferCount(int32_t* buffers) override;
|
|
binder::Status addWindowInfosListener(const sp<gui::IWindowInfosListener>& windowInfosListener,
|
|
gui::WindowInfosListenerInfo* outInfo) override;
|
|
binder::Status removeWindowInfosListener(
|
|
const sp<gui::IWindowInfosListener>& windowInfosListener) override;
|
|
|
|
private:
|
|
static const constexpr bool kUsePermissionCache = true;
|
|
status_t checkAccessPermission(bool usePermissionCache = kUsePermissionCache);
|
|
status_t checkControlDisplayBrightnessPermission();
|
|
status_t checkReadFrameBufferPermission();
|
|
static void getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo& info,
|
|
gui::DynamicDisplayInfo*& outInfo);
|
|
|
|
private:
|
|
sp<SurfaceFlinger> mFlinger;
|
|
};
|
|
|
|
} // namespace android
|