135 lines
4.5 KiB
C++
135 lines
4.5 KiB
C++
/*
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* Copyright 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#undef LOG_TAG
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#define LOG_TAG "LibSurfaceFlingerUnittests"
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#include <gmock/gmock.h>
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#include <gtest/gtest.h>
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#include <gui/LayerMetadata.h>
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#include <gui/SurfaceComposerClient.h>
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#include <log/log.h>
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#include "TestableSurfaceFlinger.h"
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#include "mock/DisplayHardware/MockComposer.h"
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namespace android {
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using testing::_;
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using testing::Mock;
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using testing::Return;
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using gui::GameMode;
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using gui::LayerMetadata;
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class GameModeTest : public testing::Test {
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public:
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GameModeTest() {
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const ::testing::TestInfo* const test_info =
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::testing::UnitTest::GetInstance()->current_test_info();
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ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name());
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mFlinger.setupMockScheduler();
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setupComposer();
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}
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~GameModeTest() {
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const ::testing::TestInfo* const test_info =
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::testing::UnitTest::GetInstance()->current_test_info();
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ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name());
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}
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sp<Layer> createLayer() {
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sp<Client> client;
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LayerCreationArgs args(mFlinger.flinger(), client, "layer", 0, LayerMetadata());
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return sp<Layer>::make(args);
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}
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void setupComposer() {
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mComposer = new Hwc2::mock::Composer();
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mFlinger.setupComposer(std::unique_ptr<Hwc2::Composer>(mComposer));
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Mock::VerifyAndClear(mComposer);
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}
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// Mocks the behavior of applying a transaction from WMShell
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void setGameModeMetadata(sp<Layer> layer, GameMode gameMode) {
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mLayerMetadata.setInt32(gui::METADATA_GAME_MODE, static_cast<int32_t>(gameMode));
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layer->setMetadata(mLayerMetadata);
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layer->setGameModeForTree(gameMode);
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}
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TestableSurfaceFlinger mFlinger;
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Hwc2::mock::Composer* mComposer = nullptr;
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client_cache_t mClientCache;
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LayerMetadata mLayerMetadata;
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};
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TEST_F(GameModeTest, SetGameModeSetsForAllCurrentChildren) {
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sp<Layer> rootLayer = createLayer();
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sp<Layer> childLayer1 = createLayer();
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sp<Layer> childLayer2 = createLayer();
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rootLayer->addChild(childLayer1);
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rootLayer->addChild(childLayer2);
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rootLayer->setGameModeForTree(GameMode::Performance);
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EXPECT_EQ(rootLayer->getGameMode(), GameMode::Performance);
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EXPECT_EQ(childLayer1->getGameMode(), GameMode::Performance);
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EXPECT_EQ(childLayer2->getGameMode(), GameMode::Performance);
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}
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TEST_F(GameModeTest, AddChildAppliesGameModeFromParent) {
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sp<Layer> rootLayer = createLayer();
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sp<Layer> childLayer = createLayer();
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rootLayer->setGameModeForTree(GameMode::Performance);
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rootLayer->addChild(childLayer);
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EXPECT_EQ(rootLayer->getGameMode(), GameMode::Performance);
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EXPECT_EQ(childLayer->getGameMode(), GameMode::Performance);
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}
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TEST_F(GameModeTest, RemoveChildResetsGameMode) {
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sp<Layer> rootLayer = createLayer();
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sp<Layer> childLayer = createLayer();
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rootLayer->setGameModeForTree(GameMode::Performance);
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rootLayer->addChild(childLayer);
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EXPECT_EQ(rootLayer->getGameMode(), GameMode::Performance);
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EXPECT_EQ(childLayer->getGameMode(), GameMode::Performance);
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rootLayer->removeChild(childLayer);
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EXPECT_EQ(childLayer->getGameMode(), GameMode::Unsupported);
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}
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TEST_F(GameModeTest, ReparentingDoesNotOverrideMetadata) {
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sp<Layer> rootLayer = createLayer();
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sp<Layer> childLayer1 = createLayer();
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sp<Layer> childLayer2 = createLayer();
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rootLayer->setGameModeForTree(GameMode::Standard);
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rootLayer->addChild(childLayer1);
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setGameModeMetadata(childLayer2, GameMode::Performance);
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rootLayer->addChild(childLayer2);
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EXPECT_EQ(rootLayer->getGameMode(), GameMode::Standard);
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EXPECT_EQ(childLayer1->getGameMode(), GameMode::Standard);
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EXPECT_EQ(childLayer2->getGameMode(), GameMode::Performance);
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rootLayer->removeChild(childLayer2);
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EXPECT_EQ(childLayer2->getGameMode(), GameMode::Performance);
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}
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} // namespace android
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