unplugged-system/frameworks/proto_logging/stats/atoms/agif/agif_atoms.proto

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Protocol Buffer

/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
syntax = "proto2";
package android.os.statsd.agif;
import "frameworks/proto_logging/stats/atom_field_options.proto";
import "frameworks/proto_logging/stats/enums/app/enums.proto";
option java_package = "com.android.os.agif";
option java_multiple_files = true;
/**
* Logs information related to Android Game Intervention Framework (AGIF).
*/
/*
* Logs changes to game mode.
* Logged from:
* frameworks/base/services/core/java/com/android/server/app/GameManagerService.java
*/
message GameModeChanged {
// UID of the game package.
optional int32 game_uid = 1 [(is_uid) = true];
// UID the caller package who made the game mode change.
optional int32 caller_uid = 2 [(is_uid) = true];
// Game mode previously set to.
optional android.app.GameMode game_mode_from = 3;
// Game mode currently set to.
optional android.app.GameMode game_mode_to = 4;
}
/*
* Logs changes to game mode configuration.
* Logged from:
* frameworks/base/services/core/java/com/android/server/app/GameManagerService.java
*/
message GameModeConfigurationChanged {
// UID of the game package.
optional int32 game_uid = 1 [(is_uid) = true];
// UID the caller package who made the game mode config change.
optional int32 caller_uid = 2 [(is_uid) = true];
// Game mode of the configuration.
optional android.app.GameMode game_mode = 3;
// Scaling factor previously set for this game mode.
optional float scaling_factor_from = 4;
// Scaling factor currently set to for this game mode.
optional float scaling_factor_to = 5;
// FPS override previously set for this game mode.
optional int32 fps_override_from = 6;
// FPS override currently set for this game mode.
optional int32 fps_override_to = 7;
}
/*
* Logs the current available game modes' information for a game.
* Logged from:
* frameworks/base/services/core/java/com/android/server/app/GameManagerService.java
*/
message GameModeInfo {
// UID of the game package.
optional int32 game_uid = 1 [(is_uid) = true];
// Game modes currently overridden by the game.
repeated android.app.GameMode overridden_game_modes = 2;
// Game modes available to user for the game.
repeated android.app.GameMode available_game_modes = 3;
}
/*
* Logs the current game mode configuration for a game's specific game mode.
* Logged from:
* frameworks/base/services/core/java/com/android/server/app/GameManagerService.java
*/
message GameModeConfiguration {
// UID of the game package.
optional int32 game_uid = 1 [(is_uid) = true];
// Game mode of the configuration.
optional android.app.GameMode game_mode = 2;
// FPS override previously set for this game mode.
optional int32 fps_override = 3;
// Scaling factor currently set to for this game mode.
optional float scaling_factor = 4;
}
/*
* Logs the current registered game mode listener information.
* Logged from:
* frameworks/base/services/core/java/com/android/server/app/GameManagerService.java
*/
message GameModeListener {
// Number of listeners currently registered in GameManagerService.
optional int32 count = 1;
}