122 lines
3.6 KiB
Protocol Buffer
122 lines
3.6 KiB
Protocol Buffer
/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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syntax = "proto2";
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package android.os.statsd.agif;
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import "frameworks/proto_logging/stats/atom_field_options.proto";
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import "frameworks/proto_logging/stats/enums/app/enums.proto";
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option java_package = "com.android.os.agif";
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option java_multiple_files = true;
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/**
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* Logs information related to Android Game Intervention Framework (AGIF).
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*/
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/*
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* Logs changes to game mode.
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* Logged from:
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* frameworks/base/services/core/java/com/android/server/app/GameManagerService.java
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*/
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message GameModeChanged {
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// UID of the game package.
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optional int32 game_uid = 1 [(is_uid) = true];
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// UID the caller package who made the game mode change.
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optional int32 caller_uid = 2 [(is_uid) = true];
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// Game mode previously set to.
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optional android.app.GameMode game_mode_from = 3;
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// Game mode currently set to.
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optional android.app.GameMode game_mode_to = 4;
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}
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/*
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* Logs changes to game mode configuration.
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* Logged from:
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* frameworks/base/services/core/java/com/android/server/app/GameManagerService.java
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*/
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message GameModeConfigurationChanged {
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// UID of the game package.
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optional int32 game_uid = 1 [(is_uid) = true];
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// UID the caller package who made the game mode config change.
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optional int32 caller_uid = 2 [(is_uid) = true];
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// Game mode of the configuration.
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optional android.app.GameMode game_mode = 3;
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// Scaling factor previously set for this game mode.
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optional float scaling_factor_from = 4;
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// Scaling factor currently set to for this game mode.
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optional float scaling_factor_to = 5;
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// FPS override previously set for this game mode.
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optional int32 fps_override_from = 6;
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// FPS override currently set for this game mode.
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optional int32 fps_override_to = 7;
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}
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/*
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* Logs the current available game modes' information for a game.
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* Logged from:
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* frameworks/base/services/core/java/com/android/server/app/GameManagerService.java
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*/
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message GameModeInfo {
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// UID of the game package.
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optional int32 game_uid = 1 [(is_uid) = true];
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// Game modes currently overridden by the game.
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repeated android.app.GameMode overridden_game_modes = 2;
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// Game modes available to user for the game.
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repeated android.app.GameMode available_game_modes = 3;
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}
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/*
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* Logs the current game mode configuration for a game's specific game mode.
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* Logged from:
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* frameworks/base/services/core/java/com/android/server/app/GameManagerService.java
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*/
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message GameModeConfiguration {
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// UID of the game package.
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optional int32 game_uid = 1 [(is_uid) = true];
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// Game mode of the configuration.
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optional android.app.GameMode game_mode = 2;
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// FPS override previously set for this game mode.
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optional int32 fps_override = 3;
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// Scaling factor currently set to for this game mode.
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optional float scaling_factor = 4;
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}
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/*
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* Logs the current registered game mode listener information.
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* Logged from:
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* frameworks/base/services/core/java/com/android/server/app/GameManagerService.java
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*/
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message GameModeListener {
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// Number of listeners currently registered in GameManagerService.
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optional int32 count = 1;
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}
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