59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
// Copyright (C) 2020 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "host-common/GraphicsAgentFactory.h"
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#include "vm_operations.h"
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#include "multi_display_agent.h"
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#include "window_agent.h"
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#include "record_screen_agent.h"
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#include <stdio.h>
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struct QAndroidAutomationAgent;
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using android::emulation::GraphicsAgentFactory;
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static GraphicsAgents sGraphicsAgents{0};
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static bool isInitialized = false;
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const GraphicsAgents* getGraphicsAgents() {
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if (!isInitialized) {
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// Let's not get involved with undefined behavior, if this happens the
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// developer is not calling injectGraphicsAgents early enough.
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fprintf(stderr, "Accessing graphics agents before injecting them.\n");
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*(uint32_t*)(1234) = 5;
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}
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return &sGraphicsAgents;
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}
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#define DEFINE_GRAPHICS_AGENT_GETTER_IMPL(typ, name) \
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const typ* const GraphicsAgentFactory::android_get_##typ() const { \
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return sGraphicsAgents.name; \
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};
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GRAPHICS_AGENTS_LIST(DEFINE_GRAPHICS_AGENT_GETTER_IMPL)
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#define GRAPHICS_AGENT_SETTER(typ, name) \
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sGraphicsAgents.name = factory.android_get_##typ();
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void android::emulation::injectGraphicsAgents(const GraphicsAgentFactory& factory) {
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if (isInitialized) {
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// This is not necessarily an error, as there are cases where this might be acceptable.
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fprintf(stderr, "Warning: graphics agents were already injected!\n");
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}
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GRAPHICS_AGENTS_LIST(GRAPHICS_AGENT_SETTER);
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isInitialized = true;
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}
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