155 lines
6.0 KiB
C++
155 lines
6.0 KiB
C++
/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <memory>
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#include <vector>
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#include <Utils.h>
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#include <android-base/logging.h>
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#include <fmq/AidlMessageQueue.h>
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#include <aidl/android/hardware/audio/effect/BnEffect.h>
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#include "EffectTypes.h"
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namespace aidl::android::hardware::audio::effect {
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class EffectContext {
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public:
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typedef ::android::AidlMessageQueue<
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IEffect::Status, ::aidl::android::hardware::common::fmq::SynchronizedReadWrite>
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StatusMQ;
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typedef ::android::AidlMessageQueue<
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float, ::aidl::android::hardware::common::fmq::SynchronizedReadWrite>
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DataMQ;
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EffectContext(size_t statusDepth, const Parameter::Common& common) {
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auto& input = common.input;
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auto& output = common.output;
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LOG_ALWAYS_FATAL_IF(
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input.base.format.pcm != aidl::android::media::audio::common::PcmType::FLOAT_32_BIT,
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"inputFormatNotFloat");
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LOG_ALWAYS_FATAL_IF(output.base.format.pcm !=
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aidl::android::media::audio::common::PcmType::FLOAT_32_BIT,
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"outputFormatNotFloat");
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mInputFrameSize = ::aidl::android::hardware::audio::common::getFrameSizeInBytes(
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input.base.format, input.base.channelMask);
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mOutputFrameSize = ::aidl::android::hardware::audio::common::getFrameSizeInBytes(
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output.base.format, output.base.channelMask);
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// in/outBuffer size in float (FMQ data format defined for DataMQ)
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size_t inBufferSizeInFloat = input.frameCount * mInputFrameSize / sizeof(float);
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size_t outBufferSizeInFloat = output.frameCount * mOutputFrameSize / sizeof(float);
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// only status FMQ use the EventFlag
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mStatusMQ = std::make_shared<StatusMQ>(statusDepth, true /*configureEventFlagWord*/);
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mInputMQ = std::make_shared<DataMQ>(inBufferSizeInFloat);
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mOutputMQ = std::make_shared<DataMQ>(outBufferSizeInFloat);
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if (!mStatusMQ->isValid() || !mInputMQ->isValid() || !mOutputMQ->isValid()) {
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LOG(ERROR) << __func__ << " created invalid FMQ";
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}
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mWorkBuffer.reserve(std::max(inBufferSizeInFloat, outBufferSizeInFloat));
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mCommon = common;
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}
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virtual ~EffectContext() {}
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std::shared_ptr<StatusMQ> getStatusFmq() { return mStatusMQ; }
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std::shared_ptr<DataMQ> getInputDataFmq() { return mInputMQ; }
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std::shared_ptr<DataMQ> getOutputDataFmq() { return mOutputMQ; }
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float* getWorkBuffer() { return static_cast<float*>(mWorkBuffer.data()); }
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// reset buffer status by abandon input data in FMQ
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void resetBuffer() {
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auto buffer = static_cast<float*>(mWorkBuffer.data());
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std::vector<IEffect::Status> status(mStatusMQ->availableToRead());
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mInputMQ->read(buffer, mInputMQ->availableToRead());
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}
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void dupeFmq(IEffect::OpenEffectReturn* effectRet) {
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if (effectRet) {
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effectRet->statusMQ = mStatusMQ->dupeDesc();
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effectRet->inputDataMQ = mInputMQ->dupeDesc();
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effectRet->outputDataMQ = mOutputMQ->dupeDesc();
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}
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}
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size_t getInputFrameSize() { return mInputFrameSize; }
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size_t getOutputFrameSize() { return mOutputFrameSize; }
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int getSessionId() { return mCommon.session; }
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int getIoHandle() { return mCommon.ioHandle; }
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virtual RetCode setOutputDevice(
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const std::vector<aidl::android::media::audio::common::AudioDeviceDescription>&
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device) {
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mOutputDevice = device;
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return RetCode::SUCCESS;
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}
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virtual std::vector<aidl::android::media::audio::common::AudioDeviceDescription>
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getOutputDevice() {
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return mOutputDevice;
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}
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virtual RetCode setAudioMode(const aidl::android::media::audio::common::AudioMode& mode) {
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mMode = mode;
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return RetCode::SUCCESS;
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}
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virtual aidl::android::media::audio::common::AudioMode getAudioMode() { return mMode; }
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virtual RetCode setAudioSource(const aidl::android::media::audio::common::AudioSource& source) {
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mSource = source;
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return RetCode::SUCCESS;
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}
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virtual aidl::android::media::audio::common::AudioSource getAudioSource() { return mSource; }
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virtual RetCode setVolumeStereo(const Parameter::VolumeStereo& volumeStereo) {
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mVolumeStereo = volumeStereo;
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return RetCode::SUCCESS;
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}
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virtual Parameter::VolumeStereo getVolumeStereo() { return mVolumeStereo; }
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virtual RetCode setCommon(const Parameter::Common& common) {
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mCommon = common;
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LOG(INFO) << __func__ << mCommon.toString();
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return RetCode::SUCCESS;
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}
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virtual Parameter::Common getCommon() {
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LOG(DEBUG) << __func__ << mCommon.toString();
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return mCommon;
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}
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protected:
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// common parameters
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size_t mInputFrameSize;
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size_t mOutputFrameSize;
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Parameter::Common mCommon;
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std::vector<aidl::android::media::audio::common::AudioDeviceDescription> mOutputDevice;
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aidl::android::media::audio::common::AudioMode mMode;
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aidl::android::media::audio::common::AudioSource mSource;
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Parameter::VolumeStereo mVolumeStereo;
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private:
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// fmq and buffers
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std::shared_ptr<StatusMQ> mStatusMQ;
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std::shared_ptr<DataMQ> mInputMQ;
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std::shared_ptr<DataMQ> mOutputMQ;
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// TODO handle effect process input and output
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// work buffer set by effect instances, the access and update are in same thread
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std::vector<float> mWorkBuffer;
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};
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} // namespace aidl::android::hardware::audio::effect
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