24 lines
721 B
Metal
24 lines
721 B
Metal
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float2 a;
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float4 b;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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_out.sk_FragColor.x = float(packHalf2x16(_uniforms.a));
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_out.sk_FragColor.x = float(packUnorm2x16(_uniforms.a));
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_out.sk_FragColor.x = float(packSnorm2x16(_uniforms.a));
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_out.sk_FragColor.x = float(packUnorm4x8(_uniforms.b));
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_out.sk_FragColor.x = float(packSnorm4x8(_uniforms.b));
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return _out;
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}
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