14 lines
248 B
Plaintext
14 lines
248 B
Plaintext
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#version 400
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int _absemulation(int x) {
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return x * sign(x);
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}
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out vec4 sk_FragColor;
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uniform int ui;
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uniform float uf;
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void main() {
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int i = _absemulation(ui);
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float f = abs(uf);
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sk_FragColor.x = float(i);
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sk_FragColor.y = f;
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}
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