460 lines
10 KiB
C++
460 lines
10 KiB
C++
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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Framebuffer.cpp: Implements the Framebuffer class. Implements GL framebuffer
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// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
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#include "Framebuffer.h"
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#include "main.h"
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#include "Renderbuffer.h"
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#include "Texture.h"
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#include "utilities.h"
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namespace es1
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{
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Framebuffer::Framebuffer()
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{
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mColorbufferType = GL_NONE_OES;
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mDepthbufferType = GL_NONE_OES;
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mStencilbufferType = GL_NONE_OES;
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}
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Framebuffer::~Framebuffer()
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{
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mColorbufferPointer = nullptr;
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mDepthbufferPointer = nullptr;
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mStencilbufferPointer = nullptr;
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}
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Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle, GLint level) const
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{
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Context *context = getContext();
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Renderbuffer *buffer = nullptr;
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if(type == GL_NONE_OES)
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{
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buffer = nullptr;
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}
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else if(type == GL_RENDERBUFFER_OES)
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{
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buffer = context->getRenderbuffer(handle);
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}
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else if(IsTextureTarget(type))
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{
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buffer = context->getTexture(handle)->getRenderbuffer(type, level);
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}
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else UNREACHABLE(type);
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return buffer;
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}
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void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer, GLint level)
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{
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mColorbufferType = (colorbuffer != 0) ? type : GL_NONE_OES;
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mColorbufferPointer = lookupRenderbuffer(type, colorbuffer, level);
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}
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void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level)
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{
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mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE_OES;
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mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer, level);
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}
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void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level)
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{
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mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE_OES;
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mStencilbufferPointer = lookupRenderbuffer(type, stencilbuffer, level);
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}
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void Framebuffer::detachTexture(GLuint texture)
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{
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if(mColorbufferPointer.name() == texture && IsTextureTarget(mColorbufferType))
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{
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mColorbufferType = GL_NONE_OES;
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mColorbufferPointer = nullptr;
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}
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if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType))
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{
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mDepthbufferType = GL_NONE_OES;
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mDepthbufferPointer = nullptr;
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}
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if(mStencilbufferPointer.name() == texture && IsTextureTarget(mStencilbufferType))
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{
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mStencilbufferType = GL_NONE_OES;
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mStencilbufferPointer = nullptr;
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}
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}
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void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
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{
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if(mColorbufferPointer.name() == renderbuffer && mColorbufferType == GL_RENDERBUFFER_OES)
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{
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mColorbufferType = GL_NONE_OES;
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mColorbufferPointer = nullptr;
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}
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if(mDepthbufferPointer.name() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER_OES)
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{
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mDepthbufferType = GL_NONE_OES;
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mDepthbufferPointer = nullptr;
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}
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if(mStencilbufferPointer.name() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER_OES)
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{
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mStencilbufferType = GL_NONE_OES;
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mStencilbufferPointer = nullptr;
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}
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}
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// Increments refcount on surface.
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// caller must Release() the returned surface
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egl::Image *Framebuffer::getRenderTarget()
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{
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Renderbuffer *colorbuffer = mColorbufferPointer;
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if(colorbuffer)
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{
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return colorbuffer->getRenderTarget();
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}
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return nullptr;
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}
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// Increments refcount on surface.
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// caller must Release() the returned surface
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egl::Image *Framebuffer::getDepthBuffer()
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{
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Renderbuffer *depthbuffer = mDepthbufferPointer;
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if(depthbuffer)
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{
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return depthbuffer->getRenderTarget();
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}
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return nullptr;
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}
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// Increments refcount on surface.
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// caller must Release() the returned surface
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egl::Image *Framebuffer::getStencilBuffer()
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{
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Renderbuffer *stencilbuffer = mStencilbufferPointer;
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if(stencilbuffer)
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{
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return stencilbuffer->getRenderTarget();
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}
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return nullptr;
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}
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Renderbuffer *Framebuffer::getColorbuffer()
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{
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return mColorbufferPointer;
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}
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Renderbuffer *Framebuffer::getDepthbuffer()
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{
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return mDepthbufferPointer;
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}
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Renderbuffer *Framebuffer::getStencilbuffer()
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{
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return mStencilbufferPointer;
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}
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GLenum Framebuffer::getColorbufferType()
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{
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return mColorbufferType;
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}
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GLenum Framebuffer::getDepthbufferType()
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{
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return mDepthbufferType;
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}
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GLenum Framebuffer::getStencilbufferType()
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{
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return mStencilbufferType;
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}
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GLuint Framebuffer::getColorbufferName()
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{
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return mColorbufferPointer.name();
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}
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GLuint Framebuffer::getDepthbufferName()
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{
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return mDepthbufferPointer.name();
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}
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GLuint Framebuffer::getStencilbufferName()
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{
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return mStencilbufferPointer.name();
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}
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bool Framebuffer::hasStencil()
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{
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if(mStencilbufferType != GL_NONE_OES)
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{
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Renderbuffer *stencilbufferObject = getStencilbuffer();
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if(stencilbufferObject)
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{
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return stencilbufferObject->getStencilSize() > 0;
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}
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}
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return false;
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}
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GLenum Framebuffer::completeness()
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{
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int width;
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int height;
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int samples;
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return completeness(width, height, samples);
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}
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GLenum Framebuffer::completeness(int &width, int &height, int &samples)
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{
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width = -1;
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height = -1;
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samples = -1;
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if(mColorbufferType != GL_NONE_OES)
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{
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Renderbuffer *colorbuffer = getColorbuffer();
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if(!colorbuffer)
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{
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return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES;
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}
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if(colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
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{
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return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES;
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}
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if(mColorbufferType == GL_RENDERBUFFER_OES)
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{
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if(!IsColorRenderable(colorbuffer->getFormat()))
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{
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return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES;
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}
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}
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else if(IsTextureTarget(mColorbufferType))
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{
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GLenum format = colorbuffer->getFormat();
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if(!IsColorRenderable(format))
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{
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return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES;
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}
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if(IsDepthTexture(format) || IsStencilTexture(format))
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{
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return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES;
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}
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}
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else
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{
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UNREACHABLE(mColorbufferType);
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return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES;
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}
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width = colorbuffer->getWidth();
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height = colorbuffer->getHeight();
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samples = colorbuffer->getSamples();
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}
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Renderbuffer *depthbuffer = nullptr;
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Renderbuffer *stencilbuffer = nullptr;
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if(mDepthbufferType != GL_NONE_OES)
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{
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depthbuffer = getDepthbuffer();
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if(!depthbuffer)
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{
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return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES;
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}
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if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0)
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{
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return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES;
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}
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if(mDepthbufferType == GL_RENDERBUFFER_OES)
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{
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if(!es1::IsDepthRenderable(depthbuffer->getFormat()))
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{
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return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES;
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}
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}
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else if(IsTextureTarget(mDepthbufferType))
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{
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if(!es1::IsDepthTexture(depthbuffer->getFormat()))
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{
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return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES;
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}
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}
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else
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{
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UNREACHABLE(mDepthbufferType);
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return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES;
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}
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if(width == -1 || height == -1)
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{
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width = depthbuffer->getWidth();
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height = depthbuffer->getHeight();
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samples = depthbuffer->getSamples();
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}
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else if(width != depthbuffer->getWidth() || height != depthbuffer->getHeight())
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{
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return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES;
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}
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else if(samples != depthbuffer->getSamples())
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{
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UNREACHABLE(0);
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}
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}
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if(mStencilbufferType != GL_NONE_OES)
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{
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stencilbuffer = getStencilbuffer();
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if(!stencilbuffer)
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{
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return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES;
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}
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if(stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0)
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{
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return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES;
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}
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if(mStencilbufferType == GL_RENDERBUFFER_OES)
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{
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if(!es1::IsStencilRenderable(stencilbuffer->getFormat()))
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{
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return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES;
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}
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}
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else if(IsTextureTarget(mStencilbufferType))
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{
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GLenum internalformat = stencilbuffer->getFormat();
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if(!es1::IsStencilTexture(internalformat))
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{
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return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES;
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}
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}
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else
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{
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UNREACHABLE(mStencilbufferType);
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return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES;
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}
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if(width == -1 || height == -1)
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{
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width = stencilbuffer->getWidth();
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height = stencilbuffer->getHeight();
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samples = stencilbuffer->getSamples();
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}
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else if(width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight())
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{
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return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES;
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}
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else if(samples != stencilbuffer->getSamples())
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{
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UNREACHABLE(0);
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return GL_FRAMEBUFFER_UNSUPPORTED_OES; // GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_OES;
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}
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}
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// We need to have at least one attachment to be complete
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if(width == -1 || height == -1)
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{
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return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES;
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}
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return GL_FRAMEBUFFER_COMPLETE_OES;
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}
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GLenum Framebuffer::getImplementationColorReadFormat()
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{
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Renderbuffer *colorbuffer = mColorbufferPointer;
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if(colorbuffer)
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{
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switch(colorbuffer->getFormat())
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{
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case GL_BGRA8_EXT: return GL_BGRA_EXT;
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case GL_RGBA4_OES: return GL_RGBA;
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|
case GL_RGB5_A1_OES: return GL_RGBA;
|
||
|
|
case GL_RGBA8_OES: return GL_RGBA;
|
||
|
|
case GL_RGB565_OES: return GL_RGBA;
|
||
|
|
case GL_RGB8_OES: return GL_RGB;
|
||
|
|
default:
|
||
|
|
UNREACHABLE(colorbuffer->getFormat());
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return GL_RGBA;
|
||
|
|
}
|
||
|
|
|
||
|
|
GLenum Framebuffer::getImplementationColorReadType()
|
||
|
|
{
|
||
|
|
Renderbuffer *colorbuffer = mColorbufferPointer;
|
||
|
|
|
||
|
|
if(colorbuffer)
|
||
|
|
{
|
||
|
|
switch(colorbuffer->getFormat())
|
||
|
|
{
|
||
|
|
case GL_BGRA8_EXT: return GL_UNSIGNED_BYTE;
|
||
|
|
case GL_RGBA4_OES: return GL_UNSIGNED_SHORT_4_4_4_4;
|
||
|
|
case GL_RGB5_A1_OES: return GL_UNSIGNED_SHORT_5_5_5_1;
|
||
|
|
case GL_RGBA8_OES: return GL_UNSIGNED_BYTE;
|
||
|
|
case GL_RGB565_OES: return GL_UNSIGNED_SHORT_5_6_5;
|
||
|
|
case GL_RGB8_OES: return GL_UNSIGNED_BYTE;
|
||
|
|
default:
|
||
|
|
UNREACHABLE(colorbuffer->getFormat());
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return GL_UNSIGNED_BYTE;
|
||
|
|
}
|
||
|
|
|
||
|
|
DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)
|
||
|
|
{
|
||
|
|
mColorbufferPointer = new Renderbuffer(0, colorbuffer);
|
||
|
|
|
||
|
|
Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil);
|
||
|
|
mDepthbufferPointer = depthStencilRenderbuffer;
|
||
|
|
mStencilbufferPointer = depthStencilRenderbuffer;
|
||
|
|
|
||
|
|
mColorbufferType = GL_RENDERBUFFER_OES;
|
||
|
|
mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER_OES : GL_NONE_OES;
|
||
|
|
mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER_OES : GL_NONE_OES;
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|