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All revisions are subject to * any receiver's applicable license agreements with MediaTek Inc. */ #ifndef MTK_HWUI_MONITOR_H #define MTK_HWUI_MONITOR_H #include #include #include #include namespace android { namespace uirenderer { class MonitorThread; class MonitorTask; class MonitorQueue; /* * MonitorThread helps to supervise the execution time of a job (e.g. RenderTask) * Queue a monitor task before running your job and remove it after the job's finished. * If the job runs too long, for example, more than 500ms, MonitorThread will keep * notifying to warn you until it's done. */ /////////////////////////////////////////////////////////////////////////////// // MonitorSignal /////////////////////////////////////////////////////////////////////////////// class MonitorSignal { public: MonitorSignal(Condition::WakeUpType type = Condition::WAKE_UP_ALL) : mType(type) { } ~MonitorSignal() { } void signal() { mCondition.signal(mType); } void wait(int reltimeMs) { Mutex::Autolock l(mLock); if (reltimeMs > 0) { mCondition.waitRelative(mLock, milliseconds_to_nanoseconds(reltimeMs)); } else if (reltimeMs < 0){ mCondition.wait(mLock); } } private: Condition::WakeUpType mType; mutable Mutex mLock; mutable Condition mCondition; }; /////////////////////////////////////////////////////////////////////////////// // MonitorTask /////////////////////////////////////////////////////////////////////////////// class MonitorTask { friend class MonitorThread; friend class MonitorQueue; public: MonitorTask(const char* label); // request to remove and return the total executation time of the task, // it may have deleted itself, do not reference it again nsecs_t requestRemove(); private: void run(); // nano-seconds on the SYSTEM_TIME_MONOTONIC clock // start: when the task is added to montor thread // run: when the task is run in monitor thread // end: when the task is removed from monitor thread. nsecs_t mStartAt; nsecs_t mRunAt; nsecs_t mEndAt; // label to indicate this task is for what job const char* mLabel; MonitorTask* mNext; MonitorThread& mMonitorThread; bool mRequestRemove; }; /////////////////////////////////////////////////////////////////////////////// // MonitorQueue /////////////////////////////////////////////////////////////////////////////// class MonitorQueue { friend class MonitorThread; public: MonitorQueue() : mHead(nullptr), mTail(nullptr) { } MonitorTask* next(); void queue(MonitorTask* task); MonitorTask* peek(); void remove(MonitorTask* task); private: MonitorTask* mHead; MonitorTask* mTail; }; /////////////////////////////////////////////////////////////////////////////// // MonitorThread /////////////////////////////////////////////////////////////////////////////// class MonitorThread: public Thread, public Singleton { friend class MonitorTask; public: MonitorThread(); friend class Singleton; public: // dump all task for debug purposes void dump(FILE* file = nullptr); protected: virtual bool threadLoop() override; private: // keep all operation as private, only MonitorTask can use // queue a task to monitor thread void queue(MonitorTask* task); void queueLocked(MonitorTask* task); // remove a task and return the total executation time of the task nsecs_t remove(MonitorTask* task); // Returns the next task to be run. If this returns NULL nextWakeup is set // to the time to requery for the nextTask to run. mNextWakeup is also // set to this time MonitorTask* nextTask(nsecs_t* nextWakeup); Mutex mLock; nsecs_t mNextWakeup; MonitorQueue mQueue; // Signal used to wake up the thread when a new // task is available in the list mutable MonitorSignal mSignal; }; }; // namespace uirenderer }; // namespace android #endif /* MTK_HWUI_MONITORTHREAD_H */