14 lines
846 B
GLSL
14 lines
846 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 testInputs;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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ivec4 expectedA = ivec4(-100, 0, 75, 100);
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ivec4 intValues = ivec4(testInputs * 100.0);
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ivec4 clampLow = ivec4(-100, -200, -200, 100);
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ivec4 expectedB = ivec4(-100, 0, 50, 225);
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ivec4 clampHigh = ivec4(100, 200, 50, 300);
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return ((((((clamp(intValues.x, -100, 100) == expectedA.x && clamp(intValues.xy, -100, 100) == expectedA.xy) && clamp(intValues.xyz, -100, 100) == expectedA.xyz) && clamp(intValues, -100, 100) == expectedA) && clamp(intValues.x, clampLow.x, clampHigh.x) == expectedB.x) && clamp(intValues.xy, clampLow.xy, clampHigh.xy) == expectedB.xy) && clamp(intValues.xyz, clampLow.xyz, clampHigh.xyz) == expectedB.xyz) && clamp(intValues, clampLow, clampHigh) == expectedB ? colorGreen : colorRed;
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}
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