| .. | ||
| base | ||
| fake-android-guest | ||
| host-common | ||
| include | ||
| protocols | ||
| scripts | ||
| snapshot | ||
| stream-servers | ||
| testenvs | ||
| third-party | ||
| .gitignore | ||
| Android.bp | ||
| android.cmake | ||
| build-host.sh | ||
| BUILD.gn | ||
| CMakeLists.txt | ||
| gtest.cmake | ||
| gtestdownloadCMakeLists.txt.in | ||
| METADATA | ||
| README.md | ||
Graphics Streaming Kit (formerly: Vulkan Cereal)
Graphics Streaming Kit is a code generator that makes it easier to serialize and forward graphics API calls from one place to another:
- From a virtual machine guest to host for virtualized graphics
- From one process to another for IPC graphics
- From one computer to another via network sockets
Build: Linux
Make sure the latest CMake is installed.
Make sure the opengl lib is installed. Otherwise, sudo apt-get install
libglu1-mesa-dev freeglut3-dev mesa-common-dev
Make sure you are using Clang as your CC and clang++ as yourCXX. Then
mkdir build
cd build
cmake . ../
make -j24
Unit tests:
make test
Build: Windows
Make sure the latest CMake is installed. Make sure Visual Studio 2019 is installed on your system along with all the Clang C++ toolchain components. Then
mkdir build
cd build
cmake . ../ -A x64 -T ClangCL
A solution file should be generated. Then open the solution file in Visual
studio and build the gfxstream_backend target.
Build: Android for host
Be in the Android build system. Then
m libgfxstream_backend
It then ends up in out/host
This also builds for Android on-device.
Output artifacts
libgfxstream_backend.(dll|so|dylib)
Regenerating Vulkan code
scripts/generate-vulkan-sources.sh
If you're in an AOSP checkout, this will also modify contents of the guest Vulkan encoder in ../goldfish-opengl.
Regenerating GLES/RenderControl code
First, build build/gfxstream-generic-apigen. Then run
scripts/generate-apigen-source.sh
Tests
Linux Tests
There are a bunch of test executables generated. They require libEGL.so and libGLESv2.so and libvulkan.so to be available, possibly from your GPU vendor or ANGLE, in the $LD_LIBRARY_PATH.
Windows Tests
There are a bunch of test executables generated. They require libEGL.dll and libGLESv2.dll and vulkan-1.dll to be available, possibly from your GPU vendor or ANGLE, in the %PATH%.
Android Host Tests
These are currently not built due to the dependency on system libEGL/libvulkan to run correctly.
Structure
CMakeLists.txt: specifies all host-side build targets. This includes all backends along with client/server setups that live only on the host. Some- Backend implementations
- Implementations of the host side of various transports
- Frontends used for host-side testing with a mock implementation of guest graphics stack (mainly Android)
- Frontends that result in actual Linux/macOS/Windows gles/vk libraries (isolation / fault tolerance use case)
Android.bp: specifies all guest-side build targets for Android:- Implementations of the guest side of various transports (above the kernel)
- Frontends
BUILD.gn: specifies all guest-side build targets for Fuchsia- Implementations of the guest side of various transports (above the kernel)
- Frontends
base/: common libraries that are built for both the guest and host. Contains utility code related to synchronization, threading, and suballocation.protocols/: implementations of protocols for various graphics APIs. May contain code generators to make it easy to regen the protocol based on certain things.host-common/: implementations of host-side support code that makes it easier to run the server in a variety of virtual device environments. Contains concrete implementations of auxiliary virtual devices such as Address Space Device and Goldfish Pipe.stream-servers/: implementations of various backends for various graphics APIs that consume protocol.gfxstream-virtio-gpu-renderer.cppcontains a virtio-gpu backend implementation.