55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
// Copyright 2016 The PDFium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
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#ifndef XFA_FGAS_GRAPHICS_CFGAS_GEPATH_H_
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#define XFA_FGAS_GRAPHICS_CFGAS_GEPATH_H_
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#include "core/fxcrt/fx_coordinates.h"
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#include "core/fxge/cfx_path.h"
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class CFGAS_GEPath final {
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public:
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CFGAS_GEPath();
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~CFGAS_GEPath();
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const CFX_Path& GetPath() const { return path_; }
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void Clear();
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bool IsEmpty() const { return path_.GetPoints().empty(); }
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void TransformBy(const CFX_Matrix& mt);
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void Close();
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void MoveTo(const CFX_PointF& point);
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void LineTo(const CFX_PointF& point);
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void BezierTo(const CFX_PointF& c1,
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const CFX_PointF& c2,
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const CFX_PointF& to);
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void ArcTo(const CFX_PointF& pos,
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const CFX_SizeF& size,
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float startAngle,
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float sweepAngle);
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void AddLine(const CFX_PointF& p1, const CFX_PointF& p2);
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void AddRectangle(float left, float top, float width, float height);
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void AddEllipse(const CFX_RectF& rect);
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void AddArc(const CFX_PointF& pos,
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const CFX_SizeF& size,
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float startAngle,
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float sweepAngle);
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void AddSubpath(const CFGAS_GEPath& path);
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private:
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void ArcToInternal(const CFX_PointF& pos,
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const CFX_SizeF& size,
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float start_angle,
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float sweep_angle);
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CFX_Path path_;
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};
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#endif // XFA_FGAS_GRAPHICS_CFGAS_GEPATH_H_
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