12 lines
261 B
GLSL
12 lines
261 B
GLSL
in fragmentProcessor fp1, fp2;
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half4 main() {
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const float2 coords = float2(0.5);
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const half4 inColor = half4(0.75);
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return sample(fp1) *
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sample(fp2, coords) *
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sample(fp1, inColor) *
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sample(fp2, coords, inColor);
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}
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