12 lines
243 B
GLSL
12 lines
243 B
GLSL
uniform half4 color;
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in fragmentProcessor child1;
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in fragmentProcessor child2;
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half4 main() {
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half4 childIn = color;
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half4 childOut1 = sample(child1, childIn);
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half4 childOut2 = sample(child2, childOut1);
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return childOut2;
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}
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