unplugged-vendor/external/skia/resources/sksl/intrinsics/CrossNoInline.sksl

9 lines
171 B
Plaintext

/*#pragma settings NoInline*/
uniform half2 ah, bh;
uniform float2 af, bf;
void main() {
sk_FragColor.x = cross(ah, bh);
sk_FragColor.y = half(cross(af, bf));
}