12 lines
341 B
GLSL
12 lines
341 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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uniform float unknownInput;
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vec4 main() {
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bool _0_ok = true;
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_0_ok = _0_ok && mat3(unknownInput) == mat3(mat2(1.0));
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_0_ok = _0_ok && mat3(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, unknownInput) == mat3(mat2(9.0));
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return _0_ok ? colorGreen : colorRed;
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}
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