10 lines
198 B
GLSL
10 lines
198 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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vec4 main() {
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bool _2_ok = true;
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_2_ok = _2_ok && colorGreen != colorRed;
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return _2_ok ? colorGreen : colorRed;
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}
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