10 lines
195 B
GLSL
10 lines
195 B
GLSL
#version 400
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precision mediump float;
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precision mediump sampler2D;
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out mediump vec4 sk_FragColor;
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void main() {
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highp float x = sqrt(1.0);
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highp vec4 y = vec4(x);
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sk_FragColor = y;
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}
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