unplugged-vendor/external/skia/tests/sksl/glsl/ForceHighPrecision.glsl

10 lines
195 B
GLSL

#version 400
precision mediump float;
precision mediump sampler2D;
out mediump vec4 sk_FragColor;
void main() {
highp float x = sqrt(1.0);
highp vec4 y = vec4(x);
sk_FragColor = y;
}